Visibility of Bunkers and Tank Traps?

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Moderators: Slitherine Core, BA Moderators

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GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Visibility of Bunkers and Tank Traps?

Post by GottaLove88s »

Pip/Iain,

To simulate "fog of war", BA shows the terrain of the full battle map to both sides, but hides certain features, such as bunkers and sandbags, and obviously enemy units, until they are revealed.

Is there a way to change the categorisation of other map features, eg. Tank Traps, so that they are NOT immediately seen by both sides... but instead a player must bring a unit close enough to "see" them... exactly like bunkers and sandbags?

Thanks guys,
GL88
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Richcat
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Sun Nov 07, 2010 10:09 pm

Re: Visibility of Bunkers and Tank Traps?

Post by Richcat »

Hi GL88
I believe you add HIDES to the object in question in the OBJECTS. TXT file.
Last edited by Richcat on Sun Mar 24, 2013 10:12 pm, edited 1 time in total.
Cheers
Richcat
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Visibility of Bunkers and Tank Traps?

Post by GottaLove88s »

Very cool. Thanks Richcat...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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