My first time playing

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hellrazor
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Mar 16, 2013 8:48 pm

My first time playing

Post by hellrazor »

I'm using the 64-bit Linux version on Linux Mint 13, if that matters...

Getting it installed was pretty straightforward, it could certainly be put into a package (.deb, etc.) but I figure that'll be sorted out by release, an icon might be nice, but otherwise okay.

When I first started it up it was in a window at 1920x1280 (I'm using a 1280x1024 monitor, so I had to move it a bit), so I went into the settings and changed the resolution to 1280x720, expecting it to go fullscreen (as fullscreen was checked), but it didn't do that and seemed pretty content being in a window - checking and unchecking fullscreen didn't seem to do anything except change whether it would scroll if the mouse was near the window's edge. So I decided to roll with it.

Anyways I started a game, with pretty much default settings except with easy AI (it's my first time playing, I mostly just want to get a feel for it) and I played University Togra. I probably should have gone with harder AI because it was really just a long, drawn out steam roll - but I decided to stick with it until the end. The first problem I encountered was that the unit labels for the colonizers like to flash really quickly between different alphas (between a less transparent alpha and a more transparent alpha), but it didn't stop the game so I rolled with it. At first I had a hard time expanding because some of the aliens had set up camp around my base, and I had to focus on military endeavors to get the ball rolling, so I expanded a little bit and quickly came across Terra Salvum who had pretty much taken over the continent her and I were on; she offered peace and some pacts, but I needed more space. So, not content with playing second fiddle to some tree-huggers I assembled a skeleton force, amassed them at her borders (this actually took a little bit of time, and it seems odd that she was completely oblivious to it the whole time), declared war, and within a few dozen turns I had wiped her off the planet, aided by the fact that she pretty much had no garrisons in her cities whatsoever (there were a few, but they were taken care of with almost no effort).

So I pretty much owned the continent, and decided to focus on research a bit, and got the Headhunter sniper rifles, which I stuck with most of the game (until later in the game, when I got the Shock Rifle). Eventually the Noxium Corporation decided to float across to my continent and build a city, to which I responded by declaring war, taking his city, and then doing nothing (he was at war with the Imperium, and I didn't feel the need to expand all that much). So I worked on fleshing out my continent for a while and decided to expand. So I sent a few colonial troopers (with Headhunters) over there and took over the single remaining Noxium Corporation city (he was apparently at war with everybody). That continent was shared with Lady Vermillion, who I made short work of, and the Imperium who was the first challenge I really had. It was around this time that I noticed that the AI would almost never attack me, despite my forces being equipped with the Headhunter, which meant that they almost never damaged any of my troops.

Anyways, after a while I got rid of him and it was just me and Prime Minister Xi (who was on another continent). After having peace for a while, and strengthening up my army (got the Shock Rifle), and fleshing out my newly conquered continent, I went and invaded Prime Minister Xi's continent, and won the game.

Also of note is that apparently every attack plays the one firing animation on the tile that's being attacked and the one that it's (apparently) supposed to play (this is odd for the sniper rifles where the ground around a unit is exploding all around it, but there's no sound being played for it, and then there's a big boom and the sniper rifle animation is being played).

Other bits:
  • The interface is really nice and responsive, and it didn't take too long for me to figure it out.
    Morale also doesn't really do much - I mean it does a little bit, but losing 4 morale is too small a trade-off for getting a 50% research bonus.
    Diplomacy is quite lacking (the other factions rarely ever talked to me), and the factions in general don't really ever seem to have much of a personality (at least, not how the AI plays them).
    The music is okay, but not great.
    Also, the atmosphere could use some work.
    The exploration is pretty good, but I keep feeling that more could be done with it.
    Pollution doesn't show up on the minimap (or at least not very well), so it's a bit tedious to go looking for it.
    Speaking of which, formers should have a "Pollution Patrol" mode.
    Aside from the very beggining, I almost never came across any alien life (not the moving kind, anyways).
    I can't find my user data - the readme says it should be in "~/.Proxy Studios/Pandora/", but it's not there.
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: My first time playing

Post by SephiRok »

Thanks for the feedback.

Bit weird that fullscreen doesn't work. A bit tricky on Linux, but we'll see if we can improve it by release. Desktop res retrieval is currently disabled because there were some crashes, which is why it started in 1080p. What does xrandr say if you run it in a terminal?

User data should be in ~/.config/Proxy Studios/Pandora/, or wherever $XDG_DATA_HOME points to, it was written wrong in the readme.

Were you playing exclusively with snipers? That sounds wrong. :)

Regards,
Rok
Rok Breulj
Designer and Programmer
Proxy Studios
hellrazor
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Mar 16, 2013 8:48 pm

Re: My first time playing

Post by hellrazor »

xrandr spits out

Code: Select all

Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 8192 x 8192
DVI-I-0 disconnected (normal left inverted right x axis y axis)
DVI-D-0 disconnected (normal left inverted right x axis y axis)
DVI-I-1 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 376mm x 301mm
   1280x1024      60.0*+   75.0  
   1280x960       60.0  
   1152x864       75.0  
   1024x768       75.0     70.1     60.0  
   800x600        75.0     72.2     60.3     56.2  
   640x480        75.0     72.8     59.9  
DVI-D-1 disconnected (normal left inverted right x axis y axis)
HDMI-0 disconnected (normal left inverted right x axis y axis)
Ah, so there is no 1280x720... odd...
hellrazor
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Mar 16, 2013 8:48 pm

Re: My first time playing

Post by hellrazor »

Ah, it crashed on me.

Code: Select all

[2013-Mar-21 15:29:30] /media/ext4/Games/Linux/Pandora Beta/Binaries/../Binaries/Pandora.bin
[2013-Mar-21 15:29:30] Pandora 0.10.1 (Beta 0, Linux-x86_64 Mar 15 2013 15:32:36)
[2013-Mar-21 15:29:30] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Mar-21 15:29:30] All rights reserved.
[2013-Mar-21 15:29:30] Detected 1 hardware threads.
[2013-Mar-21 15:29:30] Initializing config ...
[2013-Mar-21 15:29:30] Loading config ...
[2013-Mar-21 15:29:30] Initializing process control ...
[2013-Mar-21 15:29:30] Initializing input ...
[2013-Mar-21 15:29:30] Initializing video ...
[2013-Mar-21 15:29:30] Releasing resources ...
[2013-Mar-21 15:29:30] Building resources ...
[2013-Mar-21 15:29:30] Initializing audio ...
[2013-Mar-21 15:29:30] Initializing cinematics ...
[2013-Mar-21 15:29:30] Initializing network ...
[2013-Mar-21 15:29:30] Initializing world ...
[2013-Mar-21 15:29:30] Initializing GUI ...
[2013-Mar-21 15:29:30] Loading splash shaders ...
[2013-Mar-21 15:29:30] Loading splash textures ...
[2013-Mar-21 15:29:30] Loading fonts ...
[2013-Mar-21 15:29:31] Loading skins ...
[2013-Mar-21 15:29:31] Building resources ...
[2013-Mar-21 15:29:31] Loading language ...
[2013-Mar-21 15:29:31] Loading advancements ...
[2013-Mar-21 15:29:31] Loading armors ...
[2013-Mar-21 15:29:31] Loading buildings ...
[2013-Mar-21 15:29:31] Loading devices ...
[2013-Mar-21 15:29:31] Loading factions ...
[2013-Mar-21 15:29:31] Loading features ...
[2013-Mar-21 15:29:31] Loading operations ...
[2013-Mar-21 15:29:31] Loading infinite producables ...
[2013-Mar-21 15:29:31] Loading technologies ...
[2013-Mar-21 15:29:31] Loading units ...
[2013-Mar-21 15:29:31] Loading weapons ...
[2013-Mar-21 15:29:32] Loading unit specs ...
[2013-Mar-21 15:29:32] Loading world parameters ...
[2013-Mar-21 15:29:32] Loading world generator ...
[2013-Mar-21 15:29:32] Loading shaders ...
[2013-Mar-21 15:29:32] Loading meshes ...
[2013-Mar-21 15:29:35] Loading materials ...
[2013-Mar-21 15:29:35] Loading textures ...
[2013-Mar-21 15:29:49] Loading animations ...
[2013-Mar-21 15:29:50] Loading sounds ...
[2013-Mar-21 15:29:53] Loading music ...
[2013-Mar-21 15:29:53] Loading cinematics audio ...
[2013-Mar-21 15:29:53] Loading cinematics video ...
[2013-Mar-21 15:29:53] Loading heightfields ...
[2013-Mar-21 15:29:54] Loading: 22989 ms
[2013-Mar-21 15:29:54] Creating GUI ...
[2013-Mar-21 15:29:54] Building resources ...
[2013-Mar-21 15:29:57] Creating screens ...
[2013-Mar-21 15:29:58] Complete.
[2013-Mar-21 15:30:01] Communicator.cpp(199): void proxy::network::tcp::Communicator::connect(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECT: 0
[2013-Mar-21 15:30:01] Communicator.cpp(211): virtual void proxy::network::tcp::Communicator::connected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECTED: 0
[2013-Mar-21 15:30:01] StatusPane.cpp(68): virtual void pandora::client::gui::StatusPane::communicate(): Debug: CONNECTED!!!!
[2013-Mar-21 15:30:01] Receiving info ...
[2013-Mar-21 15:30:01] Loading world ...
[2013-Mar-21 15:30:01] World loaded.
[2013-Mar-21 15:31:05] Receiving world ...
[2013-Mar-21 15:31:05] Loading world ...
[2013-Mar-21 15:31:05] World loaded.
[2013-Mar-21 15:31:07] Topography: 969 ms
[2013-Mar-21 15:31:08] GroundView: 1020 ms
[2013-Mar-21 15:31:08] WorldScene::build: 1992 ms
[2013-Mar-21 15:31:10] Complete.
[2013-Mar-21 15:31:10] Game saved.
[2013-Mar-21 15:32:58] Game saved.
[2013-Mar-21 15:33:43] Game saved.
[2013-Mar-21 15:33:48] Game saved.
[2013-Mar-21 15:34:18] Game saved.
[2013-Mar-21 15:34:31] Game saved.
[2013-Mar-21 15:34:49] Game saved.
[2013-Mar-21 15:35:16] Game saved.
[2013-Mar-21 15:35:23] Game saved.
[2013-Mar-21 15:36:16] Game saved.
[2013-Mar-21 15:36:40] Game saved.
[2013-Mar-21 15:36:59] Game saved.
[2013-Mar-21 15:37:04] Game saved.
[2013-Mar-21 15:37:11] Game saved.
[2013-Mar-21 15:37:31] Game saved.
[2013-Mar-21 15:37:38] Game saved.
[2013-Mar-21 15:38:05] Game saved.
[2013-Mar-21 15:38:10] Game saved.
[2013-Mar-21 15:38:15] Game saved.
[2013-Mar-21 15:38:27] Game saved.
[2013-Mar-21 15:39:11] Game saved.
[2013-Mar-21 15:39:20] Game saved.
[2013-Mar-21 15:39:26] Game saved.
[2013-Mar-21 15:39:48] Game saved.
[2013-Mar-21 15:39:54] Game saved.
[2013-Mar-21 15:40:02] Game saved.
[2013-Mar-21 15:40:19] Game saved.
[2013-Mar-21 15:40:26] Game saved.
[2013-Mar-21 15:40:32] Game saved.
[2013-Mar-21 15:40:39] Game saved.
[2013-Mar-21 15:41:18] Game saved.
[2013-Mar-21 15:42:37] Game saved.
[2013-Mar-21 15:43:27] Game saved.
[2013-Mar-21 15:43:38] Game saved.
[2013-Mar-21 15:43:51] Game saved.
[2013-Mar-21 15:44:01] Game saved.
[2013-Mar-21 15:44:55] Game saved.
[2013-Mar-21 15:45:14] Game saved.
[2013-Mar-21 15:45:25] Game saved.
[2013-Mar-21 15:45:35] Game saved.
[2013-Mar-21 15:46:07] Standard exception thrown:
[2013-Mar-21 15:46:07] boost::lock_error
[2013-Mar-21 15:46:07] (0) [0x0x9ca9b8] proxy::core::StackTrace::log() + 0x28 
[2013-Mar-21 15:46:07] (1) [0x0x989105] proxy::core::ExceptionHandler::handleException() + 0x35 
[2013-Mar-21 15:46:07] (2) [0x0x7fda509bb846]  + 0xb5846 
[2013-Mar-21 15:46:07] (3) [0x0x7fda509bb873]  + 0xb5873 
[2013-Mar-21 15:46:07] (4) [0x0x7fda509bb96e]  + 0xb596e 
[2013-Mar-21 15:46:07] (5) [0x0x73c4cd]  +  
[2013-Mar-21 15:46:07] (6) [0x0x73fec7] proxy::core::DataManager<pandora::world::EntityState>::contains(std::string const&) const + 0x77 
[2013-Mar-21 15:46:07] (7) [0x0x752857] proxy::core::DataManager<pandora::world::EntityState>::get(std::string const&) const + 0x27 
[2013-Mar-21 15:46:07] (8) [0x0x7522ff] pandora::client::scene::weapon::Weapon::onStateEnter() + 0x5f 
[2013-Mar-21 15:46:07] (9) [0x0x74e505] pandora::client::scene::weapon::GenericWeapon<pandora::client::scene::effect::MuzzleFlash>::onStateEnter() + 0x15 
[2013-Mar-21 15:46:07] (10) [0x0x73ee10] pandora::client::scene::unit::Unit::onStateUpdate(unsigned int) + 0xcf0 
[2013-Mar-21 15:46:07] (11) [0x0x773818] pandora::client::scene::unit::BiologicalUnit::onStateUpdate(unsigned int) + 0x18 
[2013-Mar-21 15:46:07] (12) [0x0x9b597c] proxy::core::StateMachine::update(unsigned int) + 0x1c 
[2013-Mar-21 15:46:07] (13) [0x0x7a99d0] proxy::scene::UpdateQueue::updateThreaded(unsigned int) + 0x40 
[2013-Mar-21 15:46:07] (14) [0x0x7b0948] proxy::scene::Scene::update(unsigned int) + 0x88 
[2013-Mar-21 15:46:07] (15) [0x0x70587b] pandora::client::scene::WorldScene::update(unsigned int) + 0x3b 
[2013-Mar-21 15:46:07] (16) [0x0x6b93c9] proxy::gui::Delegate::update(unsigned int) + 0x19 
[2013-Mar-21 15:46:07] (17) [0x0x6c4632] proxy::gui::GUI::update(unsigned int) + 0x72 
[2013-Mar-21 15:46:07] (18) [0x0x6c2e58] proxy::gui::GUI::run() + 0xa8 
[2013-Mar-21 15:46:07] (19) [0x0x5953eb] pandora::client::game::Game::initGUI() + 0x10b 
[2013-Mar-21 15:46:07] (20) [0x0x59a5fd] pandora::game::Game::main(int, char**) + 0x13d 
[2013-Mar-21 15:46:07] (21) [0x0x591dda] main + 0x3a 
[2013-Mar-21 15:46:07] (22) [0x0x7fda5005676d] __libc_start_main + 0xed 
[2013-Mar-21 15:46:07] (23) [0x0x591cd9]  +  
Soheil
Proxy Studios
Proxy Studios
Posts: 63
Joined: Sun Feb 10, 2013 3:23 pm

Re: My first time playing

Post by Soheil »

Great feedback! I am actually planning to do unique explosion animations for the different types of weapons, so in the final version flamethrowers will actually set fire to the ground on the enemy territory and artillery will have bigass explosion with dirt flying everywhere and so on. I wasnt sure how important it was but you pointing it out makes it clear it needs to be done and ppl are noticing it. Keep the feedback coming as you play on and thanx again :)
Soheil Khaghani
Graphics Artist on Pandora: First Contact
Proxy Studios
hellrazor
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Mar 16, 2013 8:48 pm

Re: My first time playing

Post by hellrazor »

Okay, your AI doesn't seem to attack as often as it should even on medium difficulty. Here's an image from the game I'm in now, I probably should have taken it a few turns earlier, but whatever:
i.imgur<DOT>com/hQS8osu.jpg -The site is complaing, so you'll have to deal with that.

Basically what happened was "Lady" Vermillion managed to piss off everything that moved, and then declared war on me. So as me and the treehugger fought (well, not fought, but competed I guess) over cities three of my troops ended up on the mountains to the east-ish of the city you're looking at (which had a rocket tank in it at the time), and I decided to pillage for a bit thinking that if I ran across the water I'd take a loss, so when I decided to finally take the dive (heh) I decided to screw around with the AI to see what it would do. So the first troop on the normal mountain went straight west, the second on the normal mountain went northwest, and the third on the mineral mountain went west. At this point all of them are in the water, and two of them would probably die if the people in the rocket truck looked angrily in their direction. So what does the AI do? Nothing. At all. Nada. So I get the third guy (in the south part of the water) out, move the second guy (that went northwest) around to the backside, and move the first guy with the third. The next turn Lady Vermillion moves a troop to where the single 6.0 sniper on the left is standing now, to which I promptly respond to by killing it, killing the rocket tank, and moving the second guy where the troop was.

Also, it seems that the AI almost never uses armor, which might explain the general weakness of their militaries.

I also came across this and though it was funny, and quite fitting seeing that was at the back of her territory: i.imgur<DOT>com/T0CMOOp.jpg
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