Gentlemen,
Those of you who've had a go at Carpiquet v1 will be aware that the Allies, ahem, hit a brick wall (sorry, awful pun, I admit
So, guru mod-developer, Amaris* & I, have been experimenting with adding new functionality to create "Improved Engineers" genuinely worthy of the name...
After hitting some technical issues with the way that BA handles MP data, I believe that Amaris has finally cracked it...
So we can now deliver to you, Brit, Canuck and German engineers with the following abilities...
(i) Cut down trees (cuts 'em to a sort of marshy vegetation, which is still impenetrable to vehicles) - 1 turn
(ii) Clear marsh (which combined with (i) above, enables a 2-turn removal of trees that vehicles can pass thru) - 1 turn
(iii) Build tank trap - 1 turn
(iv) Demolish tank trap - 1 turn
(v) Blow up hedgerow/walls - 1 turn
Your engineer needs 16 AP points (ie. has to be full health, before moving) to execute any of these actions
I guess I'm assuming a certain answer, otherwise Carpiquet is going to be awful hard, but the question is... would you like to include these Improved Engineers in Normany Ninjas?
Thanks for your vote,
GL88
*the creative genius behind the gorgeous Ortona map! and the inventor of the Naval Academy...






