Inferno: A Red Army Campaign - full release v 0.85

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

Bebro: Very glad you saw my contribution as useful for your work. Besides, I'm a heavy user AND a collector of your excellent icons! So, I felt it was nice to give back something useful to you. By the way, I love those skins for SE soviet units. May be sometime you can release the files for those skins in order to add them to my Camo Sprayshop collection :-)

Please, do not hesitate to contact me if you need some unit, and I will try to help.

Thanks again for all the work shared to us here!
bebro
Slitherine
Slitherine
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Joined: Sun Nov 19, 2006 12:50 pm

Re: Inferno (WIP)

Post by bebro »

Thanks a bunch :)

Though the Soviet tanks from the last pic are not made by DCS.

I wanted to do it first, but the problem was that I wanted those yellow/brown stripes with the original green coming through in between. This was'nt possible with DCS, it doesn't seem to support partly transparent patterns, so those stripes were just put manually "over" the tank icon using a mask and the "overlay" blend-in method.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

I see... Very complex technique and out of reach of my graphic manipulation (limited) knowledge... Sounds very work intensive, also...
With your permission and using the image you posted above, I think I can give a shot making a skin file for the DCS with those patterns. I will try to make them and then make some tests with the DCS software.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

Bebro: Was workin with DCS skins, and I think got good looking camo schemes for your new mod... If you think they can help you, I can send you the masks and skin files for the DCS...

By the way, the icon is a "new" unit, the SMK heavy tank, tested against Finland forces in the Winter War.
Tell me what you think.
Attachments
SE_Sov_SMK-yellow.png
SE_Sov_SMK-yellow.png (33.95 KiB) Viewed 5174 times
SE_Sov_SMK.png
SE_Sov_SMK.png (34.26 KiB) Viewed 5174 times
SMK.png
SMK.png (37.96 KiB) Viewed 5174 times
bebro
Slitherine
Slitherine
Posts: 4518
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Re: Inferno (WIP)

Post by bebro »

Very good result :)

It would really be nice to get those mask and skins. While I skinned many vehicles already manually you never know when you need more of them :)
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

Ok! I sent you a Private Message.
And I add here some "original" work from me... The MBV-KT armored railroad car, skinned with your very special camo schemes for Soviet forces.
I attach the two icons and the image I used as a model for making them... I hope you like them.
Cheers!
Attachments
MBV_KT(2).jpg
MBV_KT(2).jpg (89.81 KiB) Viewed 5121 times
SE_Sov_Armored_Train_MBV-KT.png
SE_Sov_Armored_Train_MBV-KT.png (22.18 KiB) Viewed 5123 times
SE_Sov_Armored_Train_MBV-KT-yellow.png
SE_Sov_Armored_Train_MBV-KT-yellow.png (21.87 KiB) Viewed 5123 times
bebro
Slitherine
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Re: Inferno (WIP)

Post by bebro »

Looking very good :)
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

This, and any other stuff posted by me, is for use at will by anyone who plays/mod/or do whatever related to Pz Corps...

Be all my guests!

By the way, that someone who is capable of making top-notch quality graphics , finds my work "very good" makes me feel like a "Pro"...
Thanks for your encouragement!
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

Yet some more uses for the "new" camo schemes of this mod...
A very special and important Soviet Command post, deep inside the steppe... :-)
Attachments
Sov_Strongpoint-Big_Brown_Stripes.png
Sov_Strongpoint-Big_Brown_Stripes.png (38.29 KiB) Viewed 5109 times
Sov_Strongpoint-Big_Yellow_Stripes.png
Sov_Strongpoint-Big_Yellow_Stripes.png (37.56 KiB) Viewed 5109 times
bebro
Slitherine
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Re: Inferno (WIP)

Post by bebro »

Nice! I have already put in some of your units, as well as McGuba's and Dragos' for minors. All will get their credits of course :)

Time for a little progress report and more info:

I'm working on scenarios for '42 now. After the Rzhev-Vyazma following the Battle of Moscow you move south again. Those Germans wouldn't attack anywhere in the south in 42...or would they? So striking out of the Izyum bridgehead in Kharkov '42 would be easy...or maybe not ;)

Then it's three battles in the Stalingrad region - first delaying the German drive on the city, later encircling the 6th army in Uranus and keeping them sealed off in Winterstorm.

In general, scenarios are bigger then in vanilla, often with ca. 70-100 units per side, some will get even bigger. That means they are not so fast paced, but personally I wanted bigger scns given the scale of battles in the east. It means that there are many aux units too. At the moment, the player's core starts at 18. In the first few scns he will also receive some free and unique units.

Some preview screens:
Image

Image

Image
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

I'm glad you find some of my work useful for your purposes. And thanks for the update on your work! This mod looks excellent!
McGuba
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1555
Joined: Thu Mar 15, 2012 7:34 pm

Re: Inferno (WIP)

Post by McGuba »

Very nice, indeed. This is how a polished, quality mod should look like: everything in its right place. A crystal clean concept and a flawless execution. Starting with your previous campaigns, you set a standard that should be followed by all serious modders.

Seeing that screenshot the winter camo works just fine with the Russian armour. Actually I am thinking about implementing it as well, as I have realised that those otherwise nice colourful DCS camos for the Germans just does not work right with the winter tiles.

In case you need some of those Romanian unit icons I just made in "dragos style" for the Stalingrad battles just send me an e-mail adress via PM and I can send them.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4552
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Re: Inferno (WIP)

Post by nikivdd »

Seems then that i don't fit into the "serious" modder concept because i possess no graphical skill whatsoever.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
McGuba
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1555
Joined: Thu Mar 15, 2012 7:34 pm

Re: Inferno (WIP)

Post by McGuba »

Seems then that i don't fit into the "serious" modder concept because i possess no graphical skill whatsoever.
Oh, come on, you must be joking, I meant the obviously large amount of time put into all this. There is no doubt that you do the same as you added loads of new and camouflaged units to your campaigns not to mention the maps, scenarios, scripting and the rest. :)
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
nikivdd
Panzer Corps Map Designer
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Re: Inferno (WIP)

Post by nikivdd »

McGuba wrote:
Seems then that i don't fit into the "serious" modder concept because i possess no graphical skill whatsoever.
Oh, come on, you must be joking, I meant the obviously large amount of time put into all this. There is no doubt that you do the same as you added loads of new and camouflaged units to your campaigns not to mention the maps, scenarios, scripting and the rest. :)
Certainly, i was only pulling your leg. But seriously, if it wasn't for Rezaf's miracle program, i would not be able to reskin anything and i would be "stuck" to the vanilla units permanently. I was also fortunate to receive some extraordinary masterpieces from Bebro, like the Il-2, or the efile would not have felt complete. Bebro is an example to all of us how to make a campaign that feels 100% finished and i can only but admire this. To return back on topic, the latest preview screens are the confirmation of what i wrote, it all looks quite impressive.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
McGuba
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1555
Joined: Thu Mar 15, 2012 7:34 pm

Re: Inferno (WIP)

Post by McGuba »

+1 to this
Dwight's Camo Sprayshop by rezaf was/is a great help to me as well. Without it could not have made many custom icons. I would really like to shake his hand and say thank you personally. Bebro's icons are undisputidly among the best, if not THE best, even surpassing the ones made by professionals for the stock game in many ways. I guess people like these would have a place in the gaming industry. And maybe someone like you as well, who makes tons of innovative scenarios and campaigns.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
luetze
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Inferno (WIP)

Post by luetze »

Really looking forward to this one! I like the "clean" look very much too. The same applies to the mods of Nikivdd. Very enjoyable in terms of strategic as well as visual aspects.

Many thanks to all involved. Keep up the good work!
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Inferno (WIP)

Post by guille1434 »

Scripting the AI as Nikivdd does, is no small feat, indeed... I think he deserves to be included in the "serious" modders as well :-)
bebro
Slitherine
Slitherine
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Joined: Sun Nov 19, 2006 12:50 pm

Re: Inferno (WIP)

Post by bebro »

Of course, everyone who contributes nice mods does, whether it's gfx, maps, cams or other stuff :)

Thanks for the comments everyone. I'm working on the '42 scns these days...
bebro
Slitherine
Slitherine
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Re: Inferno (WIP)

Post by bebro »

Things are moving forward :)

While Chuikov's guys are slugging it out with the 6th army in close contact, you're amassing your core forces at the flanks to finally strike back:

Image
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