Bringing this over to here, as you suggested...
Amaris wrote:GottaLove88s wrote:Yeah, Merr has developed a lot of cunning MP code, that lets BA do things that it's really not supposed to be able to do (u'r not related to him ru?

). We use most of it in GJS'44, so feel free to play n plunder...
Tbh the next version of ur Pacific series will go a long way towards the best aspects of Civ... Multiple ship types, aircraft, broad mix of land units, large scale maps, beach, jungle & fortress assaults and defences... If you ever feel u'd like some help, I'd be a happy collaborateur to work on some VERY large maps for this...
Um a volunteer? gladly.
I ask only little thing: your soul!
Will speak on the topic dedicated.
GottaLove88s wrote:Is there a max map size in BA?
Yeah!
64x
64. As the limit of
64 units per side.

Cool! Only my soul?
Hmmm, in seriousness, do you mind if I start to knock up a 64x64 land/ocean map with some large islands?
Right now, it can become frustrating that all land units only move 1 space (which is seriously limiting for assaults with any kind of defensive fire present). If I can create larger islands, it would make sense for trucks to move say 6, armoured transports 4, Jap tanks 4, US tanks 3, infantry/marines 2, HMGs & mortars 1? Would you mind if I experiment along those lines?
Also, if max map size is 64x64, firing range of coastal guns might need to be toned down slightly? Perhaps to the same firing range as a heavy cruiser? Otherwise, one coastal gun is like a battleship!
