SE infantry in 44?

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
dumbttt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 15, 2011 4:32 am

SE infantry in 44?

Post by dumbttt »

I still have a SE infantry by 44 East. I am thinking about disbanding him, but feel kind of odd about disbanding an unit that's been with me since Poland.

Are SE infantry pretty much useless by this point? In some scenarios I don't even deploy infantry now.
Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 749
Joined: Wed May 02, 2012 6:27 am

Re: SE infantry in 44?

Post by Kamerer »

I have found infantry useful in all scenarios up to the end, though decreasingly so. I will keep two SE infantry units until the end, but no more. By this time, they should be pretty experienced and powerful.

Another thing is that any SE unit you get as a bonus at this time will be green, and take a while to build up into a useful unit. Even green Tigers and Panthers require delicate use in '44. Not impossible to manage, but not ideal.
Shrike
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 323
Joined: Mon Jul 25, 2011 8:44 pm
Location: Belgium

Re: SE infantry in 44?

Post by Shrike »

You will most definitely need this infantry in the last few '45 scenarios. Enemy infantry (well, any unit) will become very overpowered and you'll be fighting in city hexes most of the time.
krugec
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Nov 25, 2011 1:32 am

Re: SE infantry in 44?

Post by krugec »

They will be quite useful, if you are worried about prestige replacement costs, change it to 43 wehr, overstrength to 14-15 and remove transports.
dumbttt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 15, 2011 4:32 am

Re: SE infantry in 44?

Post by dumbttt »

Is transport factored into the replacement cost? I didn't know it has any effect.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: SE infantry in 44?

Post by Rudankort »

dumbttt wrote:Is transport factored into the replacement cost? I didn't know it has any effect.
Yes, transport increases the total cost of a unit, and this affects replacements too.
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 634
Joined: Mon Jan 30, 2012 10:05 pm

Re: SE infantry in 44?

Post by robman »

So if you follow this strategy, you need to alter the order: change the unit to a 43 Wehr, then remove the transport, and only THEN overstrength it. That way you are not paying to overstrength the transports.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: SE infantry in 44?

Post by Zhivago »

I don't know about some players, but SE units are PURE GOLD, especially when they get over-strength. I always upgrade SE infantry to SE Grenadiers right off the bat. Additionally, since they do not count toward your core force, they are bonus units. My game is based heavily on grenadiers, pionere units, and para units. I can't imagine not having them--especially in the heavy city fighting in 44 and 45.
krugec
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Fri Nov 25, 2011 1:32 am

Re: SE infantry in 44?

Post by krugec »

I don't know about some players, but SE units are PURE GOLD, especially when they get over-strength. I always upgrade SE infantry to SE Grenadiers right off the bat. Additionally, since they do not count toward your core force, they are bonus units. My game is based heavily on grenadiers, pionere units, and para units. I can't imagine not having them--especially in the heavy city fighting in 44 and 45.
The thing is, if you cannot contain soviet artillery,allied strat bombers infantry gets suppresed and crushed no matter if they were 5 star vets or new recruits.

When I played Manstein diff, or without air superiority infantry was useless also. But if you can limit enemy suppression infantry is king of close terrain.
dumbttt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 15, 2011 4:32 am

Re: SE infantry in 44?

Post by dumbttt »

Infantries aren't that necessary even in urban siege, if you know what you are doing. Having infantries would be nice in case of attacking cities or other infantries in close terrain, but not necessary, especially in late game, where Tiger IIs have awesome close defense and can knock out even entrenched infantries in cities, with the help of some artillery.
deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Re: SE infantry in 44?

Post by deducter »

If you are concerned about infantry utility/survivability in 1943+, you might want to check out the Unit Revisions mod:

viewtopic.php?f=147&t=40391

This mod addresses the issue of infantry survivability, increases the effects of experience on infantry perform, and in particular, SE infantry truly deserves their elite designation.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: SE infantry in 44?

Post by Zhivago »

dumbttt wrote:Infantries aren't that necessary even in urban siege, if you know what you are doing. Having infantries would be nice in case of attacking cities or other infantries in close terrain, but not necessary, especially in late game, where Tiger IIs have awesome close defense and can knock out even entrenched infantries in cities, with the help of some artillery.
I could not disagree more. Infantry are especially needed (with supporting arty) for city fighting. Tiger II's attacking entrenched infantry in city hexes (even with some suppression) leads to unnecessary casualties for the Tiger II, or other attacking armor. It is far more cost-effective to repair damaged infantry units than heavy armor like the Tiger II, etc. SE Grenadiers, Pionere units, and paras--supported by mobile arty like the stugs and brumbars (and strategic bombers) are the best way to take on entrenched enemy troops in urban or forest hexes. I guess it also depends on what difficulty level you are playing. I play Field Marshall, so if you are able to be successful at the game without infantry, perhaps you need to play on a higher difficulty setting?
dumbttt
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Aug 15, 2011 4:32 am

Re: SE infantry in 44?

Post by dumbttt »

Zhivago wrote:
dumbttt wrote:Infantries aren't that necessary even in urban siege, if you know what you are doing. Having infantries would be nice in case of attacking cities or other infantries in close terrain, but not necessary, especially in late game, where Tiger IIs have awesome close defense and can knock out even entrenched infantries in cities, with the help of some artillery.
I could not disagree more. Infantry are especially needed (with supporting arty) for city fighting. Tiger II's attacking entrenched infantry in city hexes (even with some suppression) leads to unnecessary casualties for the Tiger II, or other attacking armor. It is far more cost-effective to repair damaged infantry units than heavy armor like the Tiger II, etc. SE Grenadiers, Pionere units, and paras--supported by mobile arty like the stugs and brumbars (and strategic bombers) are the best way to take on entrenched enemy troops in urban or forest hexes. I guess it also depends on what difficulty level you are playing. I play Field Marshall, so if you are able to be successful at the game without infantry, perhaps you need to play on a higher difficulty setting?
I also play on FM and have little use of infantry even when taking on other infantries in cities or forest, except in the case of huge urban battle.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: SE infantry in 44?

Post by Zhivago »

Well, if it works for you, go for it.
Dragoon.
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
Joined: Thu Sep 29, 2011 8:50 am

Re: SE infantry in 44?

Post by Dragoon. »

Rudankort wrote:
dumbttt wrote:Is transport factored into the replacement cost? I didn't know it has any effect.
Yes, transport increases the total cost of a unit, and this affects replacements too.
This just brings up a question. In old PG games the AI when had multiple good targets to choose from it factored in the unit value. So it paid off when buying fresh infantry to avoid buying transports to reduce the target priority. Same in PzC?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: SE infantry in 44?

Post by Rudankort »

Yes, the AI does consider unit cost in its calculations, and it also places additional priority on certain units (like artillery).
Post Reply

Return to “Panzer Corps”