GottaLove88s wrote:Actually, the 2 squadrons per carrier, approximately equal numbers of squadrons on various carriers works REALLY well... Quite a dilemma... Do I protect my fleet? Or do I go for that BB that is looking pretty wounded... Argh!! Wrong choice...
This is a simplified version of one of my very old system for naval battles with figurine.
GottaLove88s wrote:uld you add "home ports"?... So Yanks could put in for faster repairs at Pearl or Midway... Japs can do faster repairs at Truk or Rabaul, etc...
Is already planned.

To repair engines, anti-fire, etc..
I want just such a repair takes at least 2 turns. So I need to test this before to be sure that it will work.
GottaLove88s wrote:How long does it take for engines to repair? Or am I stranded for good?
For now engines, and other elements can not be repaired.
I think of the opportunity to pull a engine damaged ship.
And perhaps also add the ability to fight fires and hull leaking to an another damaged ship.
GottaLove88s wrote:Do Air Strikes impact morale as well as inflict damage?
It should. But I think I had forgotten it for the ships.

Fixed for the next release.
GottaLove88s wrote:If I have a fire on board and the red FFS (fire fighting system?) is damaged (has a red X through the icon), how do I put the fire out?
See the rules: When a ship is on fire, it is possible to fight the fire. This costs action points (1/3 of max AP.) This will reduce the number of fire counter the ship.
Note that it is still possible to fight a fire even if the FFS is destroyed. It simply becomes less effective. This action can only be done once per turn and per ship (if it has enough action points.)
GottaLove88s wrote:Will the FFS repair itself over time?
No. It should be repaired in port.
GottaLove88s wrote:have a Cruiser taking on water and with multiple fires, the FFS is broken, but the AP was zero at the beginning of its turn (so no repair options available).
Not looking good for the ship's captain...
This is a half bug.
Your cruiser still have engines? If not the your cruiser have 0 AP at the start of turn and no repair is available.
I forgot the case where the ship has no engine... Even without engine repair actions should be possible. Fixed for the next release.