Arctic would have kicked my ass to Kingdom Come without 'em... He's going to anyway... But with the hedgerow, it's marginally less shameful...
Remember to use your Arty & Typhoons tho (just not in the games versus me, ok!
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I second that! a couple of rhino's would be greatjcb989 wrote:Time to get Merr's Rhino sherman out and running through some of those hedges.




Yes this is fairly true. Particularly if the jerries come stand on the wall with MG42's and 88's and fire into the masses lol.johntindall wrote:... the Allied initial staging area is not only known, but will be pretty congested. Does this give the German players an initial advantage, in that they'll know where to direct arty, etc before the Allied player has had a fair chance to disperse?

The staging area is pretty known but there is a lot of it. The killer see is the only way in are through small channels and trying to get something onto the airfield will be a feat of Medal of Honor proportions! I knew about the secret ways in but GL also hinted to them (4 passages in) but, my opponent also knows about them and we are having a killing spree in them. I have actually taken the flag in the passage on the Allies left (the L shaped entrance) but...Panthers, 88's and mortars are preventing me from getting much further. And any thought of a decent airstrike goes down in flames between 4 88's and 2 Wirblewinds.jcb989 wrote:Yes this is fairly true. Particularly if the jerries come stand on the wall with MG42's and 88's and fire into the masses lol.johntindall wrote:... the Allied initial staging area is not only known, but will be pretty congested. Does this give the German players an initial advantage, in that they'll know where to direct arty, etc before the Allied player has had a fair chance to disperse?
I saw one of GL88's 88's fire a single shot that went through 3 of my Shermans, destroying them all! Or at least that's what its like lol.
One other thing I did notice was, after playing a couple times 5+ turns into it, I have ideas of improving my initial deployments for Allied side, to better take advantage of the sneaky secret passageways on the map the ones that go through the woods single-file. Did not know either of them were there on any of my deployments so far, only found them 1-2 turns into things. Poor map scouting I guess. =/
Not sure if it will make the difference to improbable victories, but it would give my boys something to try rather than be the object of the "Great Normandy Turkey Shoot"!
=)

I had made this same type of suggestion to Jon. Why not simulate this idea on the map by having a couple pass-throughs from each "cell area" on the allied side into the German side. That way the allies can come across in more areas and get into a big fight in the airfield. I think the whole wall should be passable by infantry to try to help the playability. Tanks would only be able to pass through narrow gaps but there should maybe be as many of those as staging fields.morge4 wrote:maybe give the Allies a few Rhinos to cut their own paths in. This would allow for more flexibility in trying to enter the airfield. Right now, all I have to do is position my units split between the 2 main entrances and effectively keep the Allies out.








Welcome back, Traveller...johntindall wrote:Gents - I haven't played this at all yet as I've been interstate. However I'm concerned about comments suggesting the Allied initial staging area is not only known, but will be pretty congested.
Does this give the German players an initial advantage, in that they'll know where to direct arty, etc before the Allied player has had a fair chance to disperse?






