Game Crash

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jamaine10
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Feb 01, 2013 2:56 pm

Game Crash

Post by jamaine10 »

I was playing a turn and when I click "S" for my last unit, the game crashed (i.e., got a pop-up error window stating that the game was shutting down). I found the error log, but I can't seem to attach it to this blog. Every time I try to upload the log I get an error message stating, "The extension log is not allowed." I zippedd the error log, but I get the same error message when I attempt to upload the zip file. What am I doing wrong with uploading/attaching the error log?
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Game Crash

Post by SephiRok »

Make sure it ends with .zip. Otherwise just copy paste all the text into a post (of Pandora.error.log).
Rok Breulj
Designer and Programmer
Proxy Studios
jamaine10
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Feb 01, 2013 2:56 pm

Re: Game Crash

Post by jamaine10 »

Ah, for some reason when I zipped the file it didn't put the .zip extension. And now my winzip program doesn't seem to want to put the .zip extension on the file. I'm going to paste the error file here for now. Sorry about that.

[2013-Mar-08 23:16:48] C:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\Pandora.exe
[2013-Mar-08 23:16:48] Pandora 0.10.0 (Beta 0, Windows-x86_32 Mar 3 2013 21:28:46)
[2013-Mar-08 23:16:48] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Mar-08 23:16:48] All rights reserved.
[2013-Mar-08 23:16:48] Detected 8 hardware threads.
[2013-Mar-08 23:16:48] Initializing config ...
[2013-Mar-08 23:16:48] Loading config ...
[2013-Mar-08 23:16:48] Initializing process control ...
[2013-Mar-08 23:16:48] Initializing input ...
[2013-Mar-08 23:16:48] Initializing video ...
[2013-Mar-08 23:16:48] Releasing resources ...
[2013-Mar-08 23:16:49] Building resources ...
[2013-Mar-08 23:16:50] Initializing audio ...
[2013-Mar-08 23:16:50] Initializing cinematics ...
[2013-Mar-08 23:16:50] Initializing network ...
[2013-Mar-08 23:16:50] Initializing world ...
[2013-Mar-08 23:16:50] Initializing GUI ...
[2013-Mar-08 23:16:50] Loading splash shaders ...
[2013-Mar-08 23:16:50] Loading splash textures ...
[2013-Mar-08 23:16:50] Loading fonts ...
[2013-Mar-08 23:16:50] Loading skins ...
[2013-Mar-08 23:16:50] Building resources ...
[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Font":
No errors.

[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DefaultTextured":
No errors.

[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalTextured":
No errors.

[2013-Mar-08 23:16:51] Loading language ...
[2013-Mar-08 23:16:51] Loading advancements ...
[2013-Mar-08 23:16:51] Loading armors ...
[2013-Mar-08 23:16:51] Loading buildings ...
[2013-Mar-08 23:16:51] Loading devices ...
[2013-Mar-08 23:16:51] Loading factions ...
[2013-Mar-08 23:16:51] Loading features ...
[2013-Mar-08 23:16:51] Loading operations ...
[2013-Mar-08 23:16:51] Loading infinite producables ...
[2013-Mar-08 23:16:51] Loading technologies ...
[2013-Mar-08 23:16:51] Loading units ...
[2013-Mar-08 23:16:51] Loading weapons ...
[2013-Mar-08 23:16:51] Loading unit specs ...
[2013-Mar-08 23:16:51] Loading world parameters ...
[2013-Mar-08 23:16:51] Loading world generator ...
[2013-Mar-08 23:16:51] Loading shaders ...
[2013-Mar-08 23:16:51] Loading meshes ...
[2013-Mar-08 23:16:57] Loading materials ...
[2013-Mar-08 23:16:58] Loading textures ...
[2013-Mar-08 23:16:59] Loading animations ...
[2013-Mar-08 23:17:02] Loading sounds ...
[2013-Mar-08 23:17:03] Loading music ...
[2013-Mar-08 23:17:03] Loading cinematics audio ...
[2013-Mar-08 23:17:03] Loading cinematics video ...
[2013-Mar-08 23:17:03] Loading heightfields ...
[2013-Mar-08 23:17:03] Loading: 12551 ms
[2013-Mar-08 23:17:03] Creating GUI ...
[2013-Mar-08 23:17:03] Building resources ...
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur5":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleParticleSystem":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelDepthTransparent":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Road":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModel":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Selection":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Unit":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "ScreenBlend":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapGround":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MovementLine":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelSpecular":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapFogOfWar":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur7":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalColored":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur3":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Fish":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Minimal":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Vegetation":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Ground":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur5":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "UnitDepthTransparent":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "UnitDepth":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Grid":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundParallax":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "FXAA":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecalSpecular":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur3":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecalParallax":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GUI":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecal":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModel":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModelDepthTransparent":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Depth":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "FogOfWar":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DepthMap":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalColoredTextured":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Luminance":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Default":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VegetationDepth":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DefaultTextured":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Font":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DepthFog":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "CloudShadows":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur7":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Heightmap":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalTextured":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModelDepth":
No errors.

[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelDepth":
No errors.

[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Bug":
No errors.

[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Water":
No errors.

[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedParticleSystem":
No errors.

[2013-Mar-08 23:17:08] Creating screens ...
[2013-Mar-08 23:17:09] Complete.
[2013-Mar-08 23:17:21] Communicator.cpp(199): void proxy::network::tcp::Communicator::connect(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECT: 0
[2013-Mar-08 23:17:21] Communicator.cpp(211): virtual void proxy::network::tcp::Communicator::connected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECTED: 0
[2013-Mar-08 23:17:21] StatusPane.cpp(66): virtual void pandora::client::gui::StatusPane::communicate(): Debug: CONNECTED!!!!
[2013-Mar-08 23:17:21] Receiving info ...
[2013-Mar-08 23:17:21] Loading world ...
[2013-Mar-08 23:17:21] World loaded.
[2013-Mar-08 23:17:21] Loading world ...
[2013-Mar-08 23:17:22] World loaded.
[2013-Mar-08 23:17:22] ANNOUNCE: Game loaded.
[2013-Mar-08 23:17:23] Topography: 1253 ms
[2013-Mar-08 23:17:24] GroundView: 869 ms
[2013-Mar-08 23:17:24] WorldScene::build: 2123 ms
[2013-Mar-08 23:17:31] Complete.
[2013-Mar-08 23:19:14] Game saved.
[2013-Mar-08 23:23:14] Game saved.
[2013-Mar-08 23:25:46] Game saved.
[2013-Mar-08 23:28:07] Game saved.
[2013-Mar-08 23:32:05] Game saved.
[2013-Mar-08 23:35:11] Game saved.
[2013-Mar-08 23:37:30] Game saved.
[2013-Mar-08 23:41:30] Game saved.
[2013-Mar-08 23:44:35] Game saved.
[2013-Mar-08 23:46:05] Game saved.
[2013-Mar-08 23:48:15] Game saved.
[2013-Mar-08 23:50:00] Game saved.
[2013-Mar-08 23:51:48] Game saved.
[2013-Mar-08 23:54:09] Game saved.
[2013-Mar-08 23:57:12] Game saved.
[2013-Mar-08 23:59:06] Game saved.
[2013-Mar-09 00:01:14] Game saved.
[2013-Mar-09 00:02:43] Game saved.
[2013-Mar-09 00:04:30] Game saved.
[2013-Mar-09 00:06:58] Game saved.
[2013-Mar-09 00:09:53] Game saved.
[2013-Mar-09 00:12:23] Game saved.
[2013-Mar-09 00:14:50] Game saved.
[2013-Mar-09 00:17:56] Game saved.
[2013-Mar-09 00:21:27] Game saved.
[2013-Mar-09 00:22:28] Windows structured exception thrown:
[2013-Mar-09 00:22:28] EXCEPTION_ACCESS_VIOLATION
[2013-Mar-09 00:22:28] (0) [0x006BF4F7] pandora::world::Player::getFaction() const + 0x00000007
[2013-Mar-09 00:22:28] (1) [0x004DB414] pandora::client::gui::world::map::SelectionPanel::refresh() + 0x00000044
[2013-Mar-09 00:22:28] (2) [0x004DBAC3] pandora::client::gui::world::map::SelectionPanel::onMessage(proxy::core::Message const&) + 0x00000633
[2013-Mar-09 00:22:28] (3) [0x007B72B1] proxy::core::Messenger::sendMessage(unsigned int, void*) + 0x00000051
[2013-Mar-09 00:22:28] (4) [0x004A8EB4] pandora::client::gui::world::map::MapHUD::setSelection(pandora::world::Unit*, bool, bool) + 0x00000084
[2013-Mar-09 00:22:28] (5) [0x004EC0F0] pandora::client::gui::world::map::IdleUnitsButton::onMessage(proxy::core::Message const&) + 0x00000700
[2013-Mar-09 00:22:28] (6) [0x007B72B1] proxy::core::Messenger::sendMessage(unsigned int, void*) + 0x00000051
[2013-Mar-09 00:22:28] (7) [0x006B02C7] pandora::world::Serializer::deserializeUnit(proxy::core::Packet&) const + 0x00000187
[2013-Mar-09 00:22:28] (8) [0x006B1419] pandora::world::Serializer::deserialize(proxy::core::Packet&) const + 0x000002A9
[2013-Mar-09 00:22:28] (9) [0x00415E93] pandora::client::gui::world::WorldScreen::communicate() + 0x00000193
[2013-Mar-09 00:22:28] (10) [0x00509AB2] proxy::gui::GUI::run() + 0x00000042
[2013-Mar-09 00:22:28] (11) [0x00403899] pandora::client::game::Game::initGUI() + 0x00000199
[2013-Mar-09 00:22:28] (12) [0x00408FC9] pandora::game::Game::main(int, char**) + 0x000001A9
[2013-Mar-09 00:22:28] (13) [0x004019D3] main + 0x00000073
[2013-Mar-09 00:22:28] (14) [0x00401422]
[2013-Mar-09 00:22:28] (15) [0x769133AA] BaseThreadInitThunk + 0x00000012
[2013-Mar-09 00:22:28] (16) [0x776A9EF2] RtlInitializeExceptionChain + 0x00000063
[2013-Mar-09 00:22:28] (17) [0x776A9EC5] RtlInitializeExceptionChain + 0x00000036
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Game Crash

Post by SephiRok »

Thanks. All these crashes might be fixed with the next version, so let's hold on until then.
Rok Breulj
Designer and Programmer
Proxy Studios
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