Kamerer wrote:There are numerous scenarios in the East campaign where you don't really have the forces or time to capture the whole map, there are VH's strewn about, and the AI can spam units all over the place and grab one of them.
If the unit spamming rules were tweaked to be more realistic, I don't think this would be necessary. Balla's suggestion helps add a degree of realism to counter some unrealistic elements of early GC's.
I disagree that the current DLC AI reinforcements are unrealistic (within the context of the *game*, obviously)
First, eastern front memoirs of German commanders are full of accounts of having to deal with constant unexpected Soviet counter attacks to their flanks because the infantry armies following behind hadn't caught up yet.
Second - after GC40 the AI cannot "spam units all over the place" - most of the AI force is *already on the map* pre-placed waiting to be triggered, either by time or player action. That means it is
entirely within the player's power to be prepared for it which, IMO, should be the essence of what a good strategy game involves - analysing the probability then allocating your resources appropriately.
1. If I clear a given section of the map the AI will not magically spawn units there after I leave it (with a very few exceptions such as the boats on the Volga).
2. If I can't clear the section because it is too large or too out of the way then I should use recon to scout it out and determine if a threat exists (it will be either on map already or I will see the city tiles which I know *could* spawn units.
3. If a threat is found or if weather/AA defenses/terrain/etc prevent recon then one should be prepared to detach core units to screen the zone adequately. How is this not realistic? The panzer groups in Russia were always having to divert units to counter threats to their flanks)
4. Screening force effectiveness can be maximised by stationing the forces on choke points (bridges, forest roads, etc) and by sufficient recon to allow shuffling of fire brigades, support units and air support in a timely fashion.
I find the above to be far more enjoyable challenges than the firepower fest of the main attack, and reasonably consistant with the eastern front literature I've read.
Likewise on the defensive side I find much of the fun being *not* able to cover everything and having to juggle strength around the map. Look at one of the GC44 Bagration scenarios where the partisans were behind the front line - again interesting choice: how much of my force do I use to counter them at the expense of defending against the main attack. If I could just buy an auxiliary garrison unit for all my behind the lines cities to deny them to the partisans where would the challenge be?