Voiceovers for the DLCs, community funded

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KeldorKatarn
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Voiceovers for the DLCs, community funded

Post by KeldorKatarn »

Hello,

recently I thought about how I'd like to have the DLCs voiced and I thought about how to maybe get this done.
I realize that the DLCs are very low budget productions so there's not any budget available for voiceovers (which can be very expensive depending on who you ask to do it)

Now where do I come in. Well, I sued to be the producer of WC Saga, a fan made game that you can still check out on www.wcsaga.com. There's also a trailer for it here:
http://www.youtube.com/watch?v=7N1w9Xw0j0I

During the development of this project we made a lot of contacts to some very good voice talents. Now I'm not suggesting asking anyone of them to do this for free as they did for us back then, but I might be able to get a deal with one of them that would actually be affordable to do as a community funded mod.

The conditions would be as follows: If enough people here show interest, I'll ask around and find an actor who's willing to do it. I'll ask him to voice one of the briefings as a demo, possible in a few variations, so you guys know what level of quality we are talking about. Based on that demo you guys can decide whether to help fund the project or not. I'll also talk with him about how much he wants for it so what the goal amount would be.

Howthe funding might work I haven't decided yet but we could discuss that here, what you guys are most comfortable with.

Once the package is done the condition would be that after funding everybody can download the mod for free. So no additional costs involved, nobody profiting. Just funding it and once it's funded that's it.

Possibilities for over-funding would be that if we get much more than expected he could be given that full amount and maybe also voice the debriefings or something. Or he gets for what we agreed whatever we collect.

Mind you most of the people that I have contact to are professional and know what they're doing, but none of them are "big names" so they are happy about such contracts so we're not talking about paying amateurs here.

So, this is the basic idea, lemme know if you guys are interested. To give you a rough idea of what we are talking about: A couple thousand bucks, so think 150 people each giving 15 bucks, roughly! Might be 20 bucks each, might be less, if a lot more people pay of course the amount is a lot less for everybody. And of course, if we don't reach ne minimum amount, nobody has to pay a cent. I won't collect money from anybody before something is gonna be done with it.

Also I'm not suggesting Kickstarter right off. First of all I know some people don't like it, 2nd of all as a German citizen I cannot start a kickstarter project anyway. So if you guys are interested we need to agree on a model on how to organize the funding.

So... that's the idea, lemme know what you think and if you're even interested in a thing like this. The drawbacks are: It's gonna cost some people money, so this only works if enough people are enthusiastic enough to want to pay money for it. The advantage is: This can be done in a deal that no officail contract would be able to get, simply because some personal connections are involved, also compared to a pure mod you can expect professional recording quality and professional acting. As I mentioned, you guys will get a demo, if you don't like it, no deal.

lemme know.
Anfield
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Re: Voiceovers for the DLCs, community funded

Post by Anfield »

Sure there are lots of people that can do a German accent. You yourself are from Germany, why not do it yourself for free?

:wink:
KeldorKatarn
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Re: Voiceovers for the DLCs, community funded

Post by KeldorKatarn »

Anfield wrote:Sure there are lots of people that can do a German accent. You yourself are from Germany, why not do it yourself for free?

:wink:
This isn't meant as a joke. If you don't think it is important enough for you to pay anyone for it, then just say that. As I said, I'm talking about a professional voice actor here, not some guy with a headset.
Kerensky
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Re: Voiceovers for the DLCs, community funded

Post by Kerensky »

Could be a cool community project, I wish you good luck!

I should point out though that while the vast majority of the briefings are pretty much given out by the same Generalfeldmarschall, there are a few exceptions.

For example: Zhitomir DLC 1941
<p><b>August 5th, 1941</b></p>
<p>The Generalfeldmarschall sends his greetings to you, Herr General, but has sent me to inform you that he has been recalled to Berlin and will not be briefing you on your next few assignments. In the meantime, I, as a member of the <i>Helferinnen der Wehrmacht</i>, will be assisting you in your briefings. Shall we begin?</p>
KeldorKatarn
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Re: Voiceovers for the DLCs, community funded

Post by KeldorKatarn »

That would not be so much of a problem. I have contacts to more than one actor, and a very good contact to a female one :)
Rudankort
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Re: Voiceovers for the DLCs, community funded

Post by Rudankort »

I join Kerensky in wishing you good luck. :)

One point: even though we don't plan to change many briefings in the upcoming update, some might change. So, it might be a good idea to wait till the update is released.
Longasc
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Re: Voiceovers for the DLCs, community funded

Post by Longasc »

http://www.kickstarter.com/

I already helped found some games there, so maybe you could collect the money for the project there?
The advantage is that if not enough people donate, there is no need to give back the money as it only gets collected when the project gets founded, i.e. gets the money necessary to start the project or more.
IainMcNeil
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Re: Voiceovers for the DLCs, community funded

Post by IainMcNeil »

Kickstarter sounds like an ideal place for this and good luck with it!
VPaulus
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Re: Voiceovers for the DLCs, community funded

Post by VPaulus »

Only an US or UK citizen or based company, can initiate projects in Kickstarter.
Longasc
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Re: Voiceovers for the DLCs, community funded

Post by Longasc »

Really? I know many Germans who did, either you are wrong or there is a workaround.
VPaulus
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Re: Voiceovers for the DLCs, community funded

Post by VPaulus »

Longasc wrote:Really? I know many Germans who did, either you are wrong or there is a workaround.
Who is eligible to start a Kickstarter project?

To be eligible to start a Kickstarter project as a US creator, you need to meet the following requirements:

—You are 18 years of age or older.*
—You are a permanent US resident with a Social Security Number (or EIN).
—You have a US address, US bank account, and US state-issued ID (driver’s license).
—You have a major US credit or debit card.

To start a project as a UK creator, you need to meet these requirements:

—You are 18 years of age or older.*
—You are a permanent UK resident either creating a project in your own name or on behalf of a legal entity with a Companies House Number.
—You have a UK address, UK bank account, and government-issued ID (driver’s license or passport).
—You have a major UK credit or debit card.

*Parents and teachers can launch projects in collaboration with children under 18 only if the adult registers for the Kickstarter and payments accounts and is in charge of running the project itself.
http://www.kickstarter.com/help/faq/cre ... s#GettStar
Anfield
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Re: Voiceovers for the DLCs, community funded

Post by Anfield »

KeldorKatarn wrote:
Anfield wrote:Sure there are lots of people that can do a German accent. You yourself are from Germany, why not do it yourself for free?

:wink:
This isn't meant as a joke. If you don't think it is important enough for you to pay anyone for it, then just say that. As I said, I'm talking about a professional voice actor here, not some guy with a headset.
I didnt take it as a joke. And as I said I dont see why the need to pay someone when I think you could find someone to do it for free, seems simple enough what I said.
KeldorKatarn
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Re: Voiceovers for the DLCs, community funded

Post by KeldorKatarn »

I think you underestimate the work involved a little.
KeldorKatarn
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Re: Voiceovers for the DLCs, community funded

Post by KeldorKatarn »

Wow, overwhelming feedback hehe. Would a quality demo make you guys more interested or is nobody interested in something like this at all?
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