Flame tanks

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whaleberg
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Flame tanks

Post by whaleberg »

It doesn't make any sense to me that you can't build flame tanks, so I changed it so that you could.
flametank.jpg
flametank.jpg (194.82 KiB) Viewed 2177 times
I like that a lot of the game is exposed in the xml files and modifiable.
SephiRok
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Re: Flame tanks

Post by SephiRok »

Poor bugs! They didn't see that coming at all!
Rok Breulj
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whaleberg
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Re: Flame tanks

Post by whaleberg »

What 3d editor reads your mesh format? It looks like it's pretty simple, but blender can't open it by default.
Soheil
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Re: Flame tanks

Post by Soheil »

whaleberg wrote:What 3d editor reads your mesh format? It looks like it's pretty simple, but blender can't open it by default.
We have our own format :P
Soheil Khaghani
Graphics Artist on Pandora: First Contact
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whaleberg
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Re: Flame tanks

Post by whaleberg »

That would explain it. I tried treating it like an Ogre XML file but it didn't work... I assume you do your modelling in a commercial editor though? Which means you must have a conversion tool to get it into your custom format. Any chance of releasing it? Good modding access would definitely be a big plus for the game.
azpops
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Re: Flame tanks

Post by azpops »

I'd like to see the ability to make flame tanks a permanent option. Of course I love to be able to fry things. "I love the smell of napalm in the morning. It's the smell of victory!"
SephiRok
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Re: Flame tanks

Post by SephiRok »

whaleberg wrote:That would explain it. I tried treating it like an Ogre XML file but it didn't work... I assume you do your modelling in a commercial editor though? Which means you must have a conversion tool to get it into your custom format. Any chance of releasing it? Good modding access would definitely be a big plus for the game.
I see no reason why not. It's for 3ds Max, but we have a new version in progress, so I'm not sure which one currently works. If you'd like to do something with it, I'm sure Soheil could attach it for you.
Rok Breulj
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whaleberg
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Re: Flame tanks

Post by whaleberg »

To be honest, I probably won't do to much with it right now. I was messing around with the xml files and wanted to see how much I could do. Figured it would be fun to try and cook up some of my own terrain features. I'm a pretty lousy modeler though, so it would probably end up being a kind of dead end project. I think it would be worth it to release your development tools to the community at some point though. Community modding is a great way to get more out of game.
Soheil
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Re: Flame tanks

Post by Soheil »

There are balancing issues and stuff that need to be ironed out and the programmers have a lot to do at this stage trying to keep up with all the great feedback we are getting from you guys and i dont want to add even more stuff to their workload. This doesnt mean we wont add it though i just cant give a definitive answer right now but ill put it pretty high on the "like to have" list. Personally i think its a awesome idea and it would be really fun making badass flamethrower turrets for my tanks and maybe even for mechs cuz a giant robot that shoots flames sounds really cool!
Soheil Khaghani
Graphics Artist on Pandora: First Contact
Proxy Studios
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