Unlocking Spare Units; number of effects from tech advance

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Maj_Battaglia
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Wed Jan 02, 2008 9:54 pm
Location: Washington, DC

Unlocking Spare Units; number of effects from tech advance

Post by Maj_Battaglia »

I have two questions regarding modding that I am hoping Johan or someone who knows can answer for me please:

Is it possible to somehow tap into the unused unit slots in the unit.txt file to allow creation of additional units?

Is there a practical limit (the visual limit is four) to the number of effects a tech advance can impart? In other words, if you make a certain tech advance impart six improvements to a unit, will all six take effect or only the first four that are shown in the "lab" window?

Thanks!
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Joined: Mon May 22, 2006 7:58 pm
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Post by firepowerjohan »

A tech can affect as many unit as you like there is no limit. Unit file, sorry it was only made for the comfort from developers point and still requires programming. This is in high degree since it was my first game and for future products they are going to be more generic and allow better sciprting possibilities :)
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Maj_Battaglia
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Wed Jan 02, 2008 9:54 pm
Location: Washington, DC

Post by Maj_Battaglia »

Thanks! Good to know.

I am enjoying getting under the hood. There are as it is a lot of possibilities to customize. I appreicate having that ability (and even on the Mac version!).
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