Round world

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whaleberg
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Nov 21, 2012 10:04 pm

Round world

Post by whaleberg »

Any chance of making the map wrap at the edges? I know it's probably a hold over from the Conquest engine, and would be a major project to change, but it's strange that it doesn't. It's been a genre standard forever, and it's an unpleasant surprise to find out that it doesn't wrap. It also goes a long way towards making starting positions unequal. Having a position at the edge of the map is very different from one in the middle, and greatly restricts your expansion options. It also just feels weird that we're on a flat world. It's much easier to imagine the torus world as a globe than it is to do so for a completely flat one.
void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: Round world

Post by void »

Yes, it's on my TODO list.
Lorenz Ruhmann
Proxy Studios
whaleberg
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Nov 21, 2012 10:04 pm

Re: Round world

Post by whaleberg »

Awesome!
Okim
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Tue Feb 12, 2013 4:39 am

Re: Round world

Post by Okim »

Oh, good to hear that. To be honest - i like to end up in one of the corners of the map so that no one can backstab you, but i really got used to round worlds in other games and at first was a bit frustrated by not having those in Pandora.
Lords of The Stars Board Game - my personal WIP project.
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