Originally i had intended to only play a few rounds to learn the game and then start over, but i had so much fun that i could simply not stop.
I considered the game won at turn 42 when Russia surrendered. France was completely occupied and the German army had taken Bern and were marching steadily towards Rome. With 10 turns to go before Romania would enter the war, i would actually declare war on them first. Bulgaria had just saved Turkey by providing the trench around Jerusalem with extra infantry and pp. And Austria had just ordered the third battleship (no idea what else to do with all those pp

A few random observations:
I lost only a single unit (except turkey) in the entire game, which surely proves what excellent general i am. Though i did scuttle my fighter unit and the German battleship (funny popup ftw!

France was easy. I pushed hard through Belgium and left only a token army at the french border. When the french retreated (due to the threat of being cut of from supplies in the rear) the entire front collapsed as they moved out of their deep trenches into open territory while my troops were still protected.
At around turn 25 France tried to surrender, but i refused. France never asked again.
Would have been nice to get the two stars for beating France. I guess in my next play through i will accept the surrender and in the same turn declare war again.
Serbia was fun but slow for some reason. I think France surrendered before Serbia.
Turkey was extremely annoying. I lost Gaza before i realized that the English had massive army in Egypt. Given that the English troops are superior in all aspects and Turkey has no pp whatsoever, there is literally nothing to do but leave the trenches between Jerusalem and Aqaba and never attack.
I did use 3 garrison units up north to take over Russia: With one unit "dig" supply tunnels into enemy territory, preferably between cities. Station one unit next to a city with a guard. The third unit then walks all around the city to cut off supply. Then wait a few rounds, take out the weakened guard and move on.
Russia was fun, but way too easy. After establishing a token defense i used mainly cavalry and garrison units to cut up Russia, disrupt train lines and supply. There are a lot of cities with no guards. The AI almost never moves out of the cities if an enemy unit is near (kind of makes sense as they would take over the city). Until the end of the war i had never more than 9 garrison units, 9 infantry, 1 artillery and an armored train in all of Russia. To compare this i have 10 infantry, 5 garrisons, 2 cavalry, 2 artillery and 2 battleships on the Italian/Swiss front.
Cutting off supply is extremely deadly against the AI as it can't properly defend against it. Though since the best defense against this tactic this itself, it shouldn't be too hard to add some AI scripts.
The AI also cannot play England properly, though it did manage to sneak a garrison unit past my front line to take Cadiz.
Research is odd. Historically the first armor units appeared relatively early (and on french side i believe). By now i could have beaten France twice and i still have not finished the tank research. It would be nice to have this research available earlier.
Anyways, very fun game. I will be playing this for years to come every once in a while alongside advanced civilization and history line 1914-18
