It still needs some bug fixing and we might tweak a few more things, but that's what we've got so far. To release sometime today or tomorrow.Version 0.9.2 wrote:
- Added Headquarters building.
- Added empire frontier penalties (reduced credits and growth with increased distance from Headquarters).
- Doubled territory bonus resource features' + % gains from 25 % to 50 %.
- Increased sell/disband value from 20 % to 25 %.
- Increased trading goods from 1 credits to 2 credits per production.
- Pollution threshold is now influenced by global pollution.
- Changed tier 0 buildings to give +25 % instead of +4.
- Production is now separate for each item.
- Tweaked research tree.
- Tweaked unit terrain power modifiers.
- Halved technology research costs.
- Halved all unit powers except for Bug (power 1), Sciter (power 2) and Galeth (power 4); Colonial Trooper is power 1, Former and Colonizer are power 0.
- Doubled Bug production cost.
- Fixed alt-tab crash.
- Fixed issues when alt-tabbing as resources are being loaded.
- Fixed city screen not refreshing on tax changes.
- Removed intrinsic city resource gains.
After this I'll be working towards the new research tree visualization and I think Lorenz will be getting the alien invasion forward.

