In the last game I had Persian partisans appear and it was a corps not a garrison unit. Is this WAD?
Also I'd like to say that partisans units appear way to rarely, this may be realistic considering how much men each CEAW unit has but it does not represent the problems with supply/communication partisans caused. 2 partisans units in 60 turns make this feature almost no existent in the game...
Partisans as corps?
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- 1st Lieutenant - Grenadier
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Re: Partisans as corps?
I have had Russian partisans come in as corps. But, like you, I think the partisans appear so rarely it doesn't much matter whether they come on as corps or garrisons.Borsook wrote:In the last game I had Persian partisans appear and it was a corps not a garrison unit. Is this WAD?
Also I'd like to say that partisans units appear way to rarely, this may be realistic considering how much men each CEAW unit has but it does not represent the problems with supply/communication partisans caused. 2 partisans units in 60 turns make this feature almost no existent in the game...
On other occasions I and others have asked about the lack of partisans, but I don't recall getting an answer.
Partisans seem to occur even LESS often in PBEM games.
Chance favours the prepared mind.
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Re: Partisans as corps?
I think the rate is the same, it's just that in PBEM the Axis player does not see the notifications about them appearing so it gives that impression...Happycat wrote:
Partisans seem to occur even LESS often in PBEM games.
As for answers - I asked whether it's possible to mod the rate at which they appear and the answer was that it's not possible

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Re: Partisans as corps?
Thanks for the information about modding the appearance rate. I agree, it's too bad it can't be done....Borsook wrote:I think the rate is the same, it's just that in PBEM the Axis player does not see the notifications about them appearing so it gives that impression...Happycat wrote:
Partisans seem to occur even LESS often in PBEM games.
As for answers - I asked whether it's possible to mod the rate at which they appear and the answer was that it's not possible
Chance favours the prepared mind.
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We get messages that partisans occur in PBEM games and I know for certain they appear less frequently when fighting the AI. I've been a German and seen 4 partisans appear during one month against the AI. But when I play PBEM I think the average is 3-5 partisans during the entire game length. You get 1-2 partisans per year. And it's not me who don't see them. I look very carefully for partisans when I get a new turn. The partisans appear behind the lines so they are easy to spot.
And the fact that the partisans share the same graphics with the regular infantry doesn´t make them more easier to identify!Borsook wrote:That's funny... when I play PBEM as the Axis I do not get partisan messages at all... That said without knowing how partisans are generated, what random factors are used etc etc one cannot say that they appear more or less often.Stauffenberg wrote:We get messages that partisans occur in PBEM games
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I have several issues overall with partisans, and others here have pointed some of these out in the several other posts on partisans.
I agree generally that having them appear as a corps unit, or even a garrison, for that matter, is rather strange. I also think it is unfortunate that when they appear they possess all the current technology advantages of the owning side. Partisans did not typically enjoy the use of heavy weaponry that such tech advances reflect.
I read one post that mentioned beta testers asking them to be added to the game. I'd actually suggest removing them in some later iteration of the game and replacing them with some sort of abstraction. Some ideas off the top of my head on how that could work:
-A calculation is made each turn on whether partisan activity will take place in certain hexes. This would be dependent on several factors. Such factors could be 1) date (more likely as time goes on, e.g.), 2) nationality of hex (regardless of whether it is conquered or not, some countries more likely than others), 3) proximity of enemy units (e.g., less likely within one hex of a garrison, two of other ground unit--not cumulative), 4) proximity of friendly unit (to reflect expectation of making impact, e.g., Warsaw Uprising, Slovak National Uprising), and 5) perhaps expenditure of some points by friendly side (to reflect procuring and clandestinely shipping arms to partisan groups, e.g., Maquis, Yugoslav partisans by British).
-Hexes with partisan activity would be determined somewhat randomly (based on existence of "targets," see below) and individually by country (or former country); probablity would decrease of multiple occurrences, up to some maximum for each country.
-Effects of partisan activity could range from mild to severe, based upon some of the same factors listed above. The effects could range from 1) revealing to the friendly side opposing units hidden by fog of war, 2) disruption of strategic movement to certain cities and/or a radius of hexes (making longer paths, limiting movement), 3) damage to strategic value of cities and resources, 4) damage to the effectiveness and/or strength of opposing units, 5) temporary loss of control of cities, affecting supply, point value, etc. (and this might be combined with 4 to reflect something on the scale of the Warsaw Uprising).
-Results of partisan activity would be summarized in the turn window (e.g., "Partisans reveal location of some Axis units in France" (and these units lose fog of war) or "Partisan activity disrupts rail service to Dnepropetrovsk," etc.
I'd be curious to hear thoughts and ideas of others on this.
I agree generally that having them appear as a corps unit, or even a garrison, for that matter, is rather strange. I also think it is unfortunate that when they appear they possess all the current technology advantages of the owning side. Partisans did not typically enjoy the use of heavy weaponry that such tech advances reflect.
I read one post that mentioned beta testers asking them to be added to the game. I'd actually suggest removing them in some later iteration of the game and replacing them with some sort of abstraction. Some ideas off the top of my head on how that could work:
-A calculation is made each turn on whether partisan activity will take place in certain hexes. This would be dependent on several factors. Such factors could be 1) date (more likely as time goes on, e.g.), 2) nationality of hex (regardless of whether it is conquered or not, some countries more likely than others), 3) proximity of enemy units (e.g., less likely within one hex of a garrison, two of other ground unit--not cumulative), 4) proximity of friendly unit (to reflect expectation of making impact, e.g., Warsaw Uprising, Slovak National Uprising), and 5) perhaps expenditure of some points by friendly side (to reflect procuring and clandestinely shipping arms to partisan groups, e.g., Maquis, Yugoslav partisans by British).
-Hexes with partisan activity would be determined somewhat randomly (based on existence of "targets," see below) and individually by country (or former country); probablity would decrease of multiple occurrences, up to some maximum for each country.
-Effects of partisan activity could range from mild to severe, based upon some of the same factors listed above. The effects could range from 1) revealing to the friendly side opposing units hidden by fog of war, 2) disruption of strategic movement to certain cities and/or a radius of hexes (making longer paths, limiting movement), 3) damage to strategic value of cities and resources, 4) damage to the effectiveness and/or strength of opposing units, 5) temporary loss of control of cities, affecting supply, point value, etc. (and this might be combined with 4 to reflect something on the scale of the Warsaw Uprising).
-Results of partisan activity would be summarized in the turn window (e.g., "Partisans reveal location of some Axis units in France" (and these units lose fog of war) or "Partisan activity disrupts rail service to Dnepropetrovsk," etc.
I'd be curious to hear thoughts and ideas of others on this.