Testing when a General Dies V2

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kal5056
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Testing when a General Dies V2

Post by kal5056 »

Did I imagine it or does it say somewhere in V2 that a BG only tests once per phase.

IE if a BG loses a combat and passes (or fails) its CT and then a general dies in range do they test again?

Gino
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philqw78
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Re: Testing when a General Dies V2

Post by philqw78 »

The tests are done for losing combat after all combats are completed, and then for losing generals and seeing routs after all those tests. Then any generals that may be killed in the rout are hacked at, then if any die they are tested for.
So you could lose your combat then test. But your general died and another BG routed, which means another test (at -1) and as they roll low VMD and are caught the general with them is killed in the rout, the CinC so an extra -1, and test again.

But test for each cause is only once. So if a BG rout either side there is only one test.
For example
If a BG tests for seeing rout/general lost and passes then a BG next to it tests for seeing rout and routs itself there is not another test.
Someone with a better command of English needs to explain this but each set of tests is only be tested for once, follow the detailed sequence of play
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dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

Thats not true! If a bg routs you test, if the general also dies you test on a minus one.

If the general dies in the pursuit you dont test again. If other units break after the initial test, you dont test again.

It was the same in v1
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Robert241167
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Re: Testing when a General Dies V2

Post by Robert241167 »

Also add in a -1 if the general dying is your C-in-C.

New in V2.

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Re: Testing when a General Dies V2

Post by zoltan »

The way the full turn sequence is written (v 2 27-1 and 27-2) can be read to suggest there are multiple tests within Phases. However this is addressed in 15-2 by the multiple causes rule. Although not explicitly stated it appears that the multiple causes rule is applied to a phase (but not across phases).

So if friends broke and a commander was lost in the impact phase that would be one test with a -1 (multiple causes); if other friends broke and another commander was lost in the shooting phase that would be one test with a -1 (multiple causes); if yet more friends broke and a third commander was lost in the melee phase that would be one test with a -1 (multiple causes). Never seen it happen, myself.
philqw78
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Re: Testing when a General Dies V2

Post by philqw78 »

dave_r wrote:If the general dies in the pursuit you dont test again.

Of course you do
If other units break after the initial test, you dont test again.
Of course you don't
phil
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dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

I take it youve never read the rules. Ill dig out the page reference when i get back from work.
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philqw78
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Re: Testing when a General Dies V2

Post by philqw78 »

Having you read them would be a good thing Dave
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dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

philqw78 wrote:Having you read them would be a good thing Dave
Pg 122 or 15-3.

Testing Multiple Battle Groups
If several battle groups have to test at the same time for seeing friends break or commanders lost, their side's player decided which order to test them in. If further battle groups break as a consequence, those that have already tested do not have to test again. If pursuits result in the loss of a commander, battle groups that have already tested at the end of this phase for breaks / lost commanders do not have to test again.
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kal5056
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Re: Testing when a General Dies V2

Post by kal5056 »

Dave
Can you point to page(s).

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dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

kal5056 wrote:Dave
Can you point to page(s).

Gino
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I already did - page 122
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Re: Testing when a General Dies V2

Post by Scrumpy »

Happened in a game tonight, Yuan Guard cavalry charged into Malayan Bow, lost the impact 2-1 & dropped to disrupted.. Their general died in the impact, and they fragged, a fragged unit behind them routed at this point, and they broke when testing for friends routing.

As the Malay player I was happier than my opponent.
dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

Scrumpy wrote:Happened in a game tonight, Yuan Guard cavalry charged into Malayan Bow, lost the impact 2-1 & dropped to disrupted.. Their general died in the impact, and they fragged, a fragged unit behind them routed at this point, and they broke when testing for friends routing.

As the Malay player I was happier than my opponent.
Then you did it wrong as per the rules I just quoted!
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Re: Testing when a General Dies V2

Post by Scrumpy »

Luckily for the Malays we never read your post till this morning then lol
dave_r
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Re: Testing when a General Dies V2

Post by dave_r »

Incidentally, this is IDENTICAL in v1
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