The install and launch process was pretty ordinary, what you'd expect from a professionally published game. The main menu looks nice, I poked around at all of the options and settings but ended up starting a new game with all defaults. When the game started, it all went bad. The map, or whatever the main view is, was just black. All of the UI was there, I could interact with notifications and tips, and saw the minimap and menu bars, but no main display. I clicked around, dragged my mouse, selected the minimap, but nothing showed up. Just an empty black screen. So I decided to try a different screen and thought maybe it would re-initialize when I came back. I selected Military at the bottom, and the program locked up. I had to kill it from Task Manager.
System specs: Windows 7 x64 SP, AMD Phenom II X6 CPU, 6Gb DDR3 RAM, GTX465 1Gb GPU
Logs:
[2013-Feb-10 22:13:17] D:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\Pandora.exe
[2013-Feb-10 22:13:17] Pandora 0.9.0 (Beta 0, Windows-x86_32 Feb 5 2013 21:03:40)
[2013-Feb-10 22:13:17] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Feb-10 22:13:17] All rights reserved.
[2013-Feb-10 22:13:17] Detected 6 hardware threads.
[2013-Feb-10 22:13:17] Initializing config ...
[2013-Feb-10 22:13:17] Loading config ...
[2013-Feb-10 22:13:17] Initializing process control ...
[2013-Feb-10 22:13:17] Initializing input ...
[2013-Feb-10 22:13:17] Initializing video ...
[2013-Feb-10 22:13:17] Releasing resources...
[2013-Feb-10 22:13:19] Building resources ...
[2013-Feb-10 22:13:19] Initializing audio ...
[2013-Feb-10 22:13:19] Initializing cinematics ...
[2013-Feb-10 22:13:19] Initializing network ...
[2013-Feb-10 22:13:19] Initializing world ...
[2013-Feb-10 22:13:19] Initializing GUI ...
[2013-Feb-10 22:13:19] Loading splash shaders ...
[2013-Feb-10 22:13:19] Loading splash textures ...
[2013-Feb-10 22:13:19] Loading fonts ...
[2013-Feb-10 22:13:19] Loading skins ...
[2013-Feb-10 22:13:19] Building resources ...
[2013-Feb-10 22:13:19] Loading language...
[2013-Feb-10 22:13:19] Loading advancements ...
[2013-Feb-10 22:13:19] Loading armors ...
[2013-Feb-10 22:13:19] Loading buildings ...
[2013-Feb-10 22:13:20] Loading factions ...
[2013-Feb-10 22:13:20] Loading features ...
[2013-Feb-10 22:13:20] Loading operations ...
[2013-Feb-10 22:13:20] Loading technologies ...
[2013-Feb-10 22:13:20] Loading units ...
[2013-Feb-10 22:13:20] Loading weapons ...
[2013-Feb-10 22:13:20] Loading unit specs ...
[2013-Feb-10 22:13:20] Loading world parameters ...
[2013-Feb-10 22:13:20] Loading world generator ...
[2013-Feb-10 22:13:20] Loading shaders ...
[2013-Feb-10 22:13:20] Loading meshes ...
[2013-Feb-10 22:13:33] Loading materials ...
[2013-Feb-10 22:13:33] Loading textures ...
[2013-Feb-10 22:13:35] Loading animations ...
[2013-Feb-10 22:13:40] Loading sounds ...
[2013-Feb-10 22:13:42] Loading music ...
[2013-Feb-10 22:13:42] Loading cinematics video ...
[2013-Feb-10 22:13:42] Loading cinematics audio ...
[2013-Feb-10 22:13:42] Loading heightfields ...
[2013-Feb-10 22:13:42] Loading: 22382 ms
[2013-Feb-10 22:13:42] Creating GUI ...
[2013-Feb-10 22:13:42] Building resources ...
[2013-Feb-10 22:13:44] Creating screens ...
[2013-Feb-10 22:13:44] Complete.
[2013-Feb-10 22:13:45] Clip.cpp(218): void proxy::cinematics::ffmpeg::Clip::stream(): Warning: Could not seek to 1.2250000000000001 s.
[2013-Feb-10 22:39:00] Clip.cpp(218): void proxy::cinematics::ffmpeg::Clip::stream(): Warning: Could not seek to 1.3620000000000001 s.
[2013-Feb-10 22:39:23] Communicator.cpp(199): void proxy::network::tcp::Communicator::connect(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECT: 0
[2013-Feb-10 22:39:23] Communicator.cpp(211): virtual void proxy::network::tcp::Communicator::connected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECTED: 0
[2013-Feb-10 22:39:23] StatusPane.cpp(66): virtual void pandora::client::gui::StatusPane::communicate(): Debug: CONNECTED!!!!
[2013-Feb-10 22:39:23] Receiving info ...
[2013-Feb-10 22:39:43] Receiving world ...
[2013-Feb-10 22:39:43] Topography: 656 ms
[2013-Feb-10 22:39:44] GroundView: 466 ms
[2013-Feb-10 22:39:44] WorldScene::build: 1122 ms
[2013-Feb-10 22:39:44] Complete.
[2013-Feb-10 22:39:23] D:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\PandoraServer.exe
[2013-Feb-10 22:39:23] Pandora Server 0.9.0 (Beta 0, Windows-x86_32 Feb 5 2013 21:03:40)
[2013-Feb-10 22:39:23] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Feb-10 22:39:23] All rights reserved.
[2013-Feb-10 22:39:23] Detected 6 hardware threads.
[2013-Feb-10 22:39:23] Initializing config ...
[2013-Feb-10 22:39:23] Loading config ...
[2013-Feb-10 22:39:23] Initializing process control ...
[2013-Feb-10 22:39:23] Initializing network ...
[2013-Feb-10 22:39:23] Initializing world ...
[2013-Feb-10 22:39:23] Initializing data ...
[2013-Feb-10 22:39:23] Loading language...
[2013-Feb-10 22:39:23] Loading advancements ...
[2013-Feb-10 22:39:23] Loading armors ...
[2013-Feb-10 22:39:23] Loading buildings ...
[2013-Feb-10 22:39:23] Loading factions ...
[2013-Feb-10 22:39:23] Loading features ...
[2013-Feb-10 22:39:23] Loading operations ...
[2013-Feb-10 22:39:23] Loading technologies ...
[2013-Feb-10 22:39:23] Loading units ...
[2013-Feb-10 22:39:23] Loading weapons ...
[2013-Feb-10 22:39:23] Loading unit specs ...
[2013-Feb-10 22:39:23] Loading world parameters ...
[2013-Feb-10 22:39:23] Loading world generator ...
[2013-Feb-10 22:39:23] Initializing server ...
[2013-Feb-10 22:39:23] Using port 6121 ...
[2013-Feb-10 22:39:23] Complete.
[2013-Feb-10 22:39:23] Communicator.cpp(211): virtual void proxy::network::tcp::Communicator::connected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECTED: 0
[2013-Feb-10 22:39:23] Client connected.
[2013-Feb-10 22:39:23] Player (127.0.0.1:62486) has joined.
[2013-Feb-10 22:39:23] Player is an admin.
[2013-Feb-10 22:39:41] Creating world ...
[2013-Feb-10 22:39:42] Complete.
[2013-Feb-10 22:44:18] Communicator.cpp(618): void proxy::network::tcp::Communicator::handleReadLength(const boost::system::error_code&, proxy::network::tcp::Connection**, proxy::network::tcp::Connection*): Debug: An existing connection was forcibly closed by the remote host
[2013-Feb-10 22:44:18] Communicator.cpp(310): virtual void proxy::network::tcp::Communicator::disconnected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: DISCONNECTED: 0
[2013-Feb-10 22:44:18] Communicator.cpp(258): void proxy::network::tcp::Communicator::disconnect(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: DISCONNECT: 0
[2013-Feb-10 22:44:18] Client disconnected.
[2013-Feb-10 22:44:18] Communicator.cpp(150): void proxy::network::tcp::Communicator::cleanup(boost::mutex::scoped_lock&): Debug: CLEANUP
[2013-Feb-10 22:44:18] Communicator.cpp(150): void proxy::network::tcp::Communicator::cleanup(boost::mutex::scoped_lock&): Debug: CLEANUP
[2013-Feb-10 22:44:18] Quit.


