timmy1 wrote:Interesting way to use the army...
Yeah, I've been chewing that over with Adam since the comp.
The problem with the Louis XIV seemed to be that they are "a bit better" than most in-period armies at quite a lot of things, but they are not "a lot better" than many at any of those same things:
- Good quality horse, but unarmoured, sword-armed and very expensive.
- The 2 units of compulsary horse isn't enough to do anything material, but adding a third means a whole load more points get committed to a plan which still isn't especially guaranteed to work anyway.
- 3 units of Guard foote, which is not quite enough to really have them everywhere and not as many as many as the armies who's plan is to max out on Superiors.
- 6 units of Pike and Shotte.. which isn't enough to leave some in rear support, or send some out to a flank to help the mounted.
- Impact foot... who aren't Salvo.
- Musket*.. who aren't proper Muskets.
- Pretty uniforms, but then we came up against Simons army in the last game... meh!
We did also fail to flank march on the final game, which was a mistake, and on balance our 4-gun battery I don't think did quite as much damage as it probably should have done (only 1 unit broken all weekend, and rarely did we get the chance to decide to switch targets after doing significant damage to anyone). So, close, but still entirely free of cigars nonetheless.
I understand there is a theory of many Dragoons aroud this army, but I'm not sure I understand it either