v1.13 Change Log

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IainMcNeil
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v1.13 Change Log

Post by IainMcNeil »

HI guys

here is a full list of changes in v1.13. There is some great new stuff in here to support the final 45 West expansion.

Tileset
- Mud/snow versions of ports are updated to match dry version
- Fixed jungle tiles showing as clear (in British India scenario)
- Other minor fixes

Equipment file
- New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber
- Adjusted costs of Sahariana and Chevy recon units

UI and controls
- Minor adjustments in turn splash screen: scenario name is added to information shown; more screen space is used for victory conditions
- Number of units in reserve is now shown as N+B, where N is the number of normal units, and B is the number of bonus units.
- Prestige tooltip in the main UI now includes per-turn prestige bonus.
- Unit's battle history now includes unit upgrades.
- It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
- Actual ground state is now shown during deploy phase.
- When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
- On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
- Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).
- Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
- Added hotkey for Switch: W
- On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
- In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
- The game no longer counts carriers when calculating dangerous hexes for strategic bombers.

Modding
- Weather action now includes sandstorms.
- It is now possible to add new custom movement types.
- Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige" from the list)
- New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it)

Other
- Added "dice chess" cheat. Similar to "chess", but there is a certain limited randomization of combat results (unit's chance to hit and suppress can vary +-20% from its normal value).
- German localization of Africa campaign is included with this update.
- Various small fixes in Russian localization.
Dragoon.
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Re: v1.13 Change Log

Post by Dragoon. »

I was hoping Chess mode would be added to the optional game settings like already weather, supply, fog of war and undo. I always forget to activate at the beginning of a new scenario.
borsook79
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Re: v1.13 Change Log

Post by borsook79 »

Dragoon wrote:I was hoping Chess mode would be added to the optional game settings like already weather, supply, fog of war and undo. I always forget to activate at the beginning of a new scenario.
I second that! Generally a tab with "advanced options (chess, reform units etc) would be great). Or a possibility to turn them on in the config file.
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Longasc
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Re: v1.13 Change Log

Post by Longasc »

I would like to second Dragon and Borsook.

These game options might not be suited for beginners, but they are working mechanics and they really belong on a page called "extended/advanced" options. Because that's what they are, after all.
zappel
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Re: v1.13 Change Log

Post by zappel »

IainMcNeil wrote: UI and controls
- Minor adjustments in turn splash screen: scenario name is added to information shown; more screen space is used for victory conditions
- Number of units in reserve is now shown as N+B, where N is the number of normal units, and B is the number of bonus units.
- Prestige tooltip in the main UI now includes per-turn prestige bonus.
- Unit's battle history now includes unit upgrades.
- It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
- Actual ground state is now shown during deploy phase.
- When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
- On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
- Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).
- Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
- Added hotkey for Switch: W
- On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
- In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
- The game no longer counts carriers when calculating dangerous hexes for strategic bombers.
Wow, that are great changes regarding to many player's wishes. Thanks!!!
zappel
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Re: v1.13 Change Log

Post by zappel »

IainMcNeil wrote:- Unit's battle history now includes unit upgrades.
It seems a german translation is missing:
battle history
battle history
UnitHistory.png (24.3 KiB) Viewed 8841 times
Rudankort
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Re: v1.13 Change Log

Post by Rudankort »

Longasc wrote:I would like to second Dragon and Borsook.

These game options might not be suited for beginners, but they are working mechanics and they really belong on a page called "extended/advanced" options. Because that's what they are, after all.
OK guys, thanks for feedback.
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Re: v1.13 Change Log

Post by Rudankort »

zappel wrote:It seems a german translation is missing:
Thanks, fixed.
mautschi
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Re: v1.13 Change Log

Post by mautschi »

Will it be possible to change the game mechanics by editing the strings.pzdat ?

For example, the line "IDS COMBAT AIR GROUND 100" seems fixed - if I edit the "100" nothing happens.
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Re: v1.13 Change Log

Post by Rudankort »

mautschi wrote:Will it be possible to change the game mechanics by editing the strings.pzdat ?
strings.pzdat has nothing to do with game mechanics - it's just text. Things which you can change are in the gamerules.pzdat file.
mautschi
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Re: v1.13 Change Log

Post by mautschi »

IDI_STATS_SOFT_ATTACK "<h3>Soft Attack</h3><p> The unit's attack strength against soft"" (i.e. un-armoured) targets, such as infantry, trucks and towed guns.</p>"""
IDI_STATS_HARD_ATTACK "<h3>Hard Attack</h3><p> The unit's attack strength against hard"" (i.e. armoured) targets, such as tanks and armoured recon cars.</p>"""


What is the sense of the " " ? Most of the other lines lack them.
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Re: v1.13 Change Log

Post by Rudankort »

mautschi wrote:What is the sense of the " " ? Most of the other lines lack them.
There is no sense in them - probably they've got there by mistake. I've removed them. Thx for reporting. :)
fsx
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Re: v1.13 Change Log

Post by fsx »

I tested the prestige condition.
Editor and game in german.

The phrase for the condition is not okay. "Anzahl von niedriger als in/auf..."
The right phrase could be: "Anzahl von Prestige der Achsenmächte in/auf..."

It seems that used a phrase for comparison.
Also in english: "Number of less than in ..." should be "Number of axis prestige..."
zappel
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Re: v1.13 Change Log

Post by zappel »

IainMcNeil wrote:- Prestige tooltip in the main UI now includes per-turn prestige bonus.
It seems a german translation is missing:
Tooltip english language
Tooltip english language
TooltipENG.png (20.76 KiB) Viewed 8608 times
Tooltip german language
Tooltip german language
TooltipGER.png (28.29 KiB) Viewed 8608 times
fsx
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Re: v1.13 Change Log

Post by fsx »

Hi zappel,
its the same bug as the last one you reported.
Someting wrong in german strings.pzdat (after/before headline for 1.13 - not visible character)

Danke
zappel
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Re: v1.13 Change Log

Post by zappel »

fsx wrote:Hi zappel,
its the same bug as the last one you reported.
Someting wrong in german strings.pzdat (after/before headline for 1.13 - not visible character)

Danke
Confirmed, removed the line and now it works,
Danke auch.
zappel
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Re: v1.13 Change Log

Post by zappel »

IainMcNeil wrote:- On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
- On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
It works - but the deployment phase screen or the turn screen directly after loading a savegame cannot be closed by ENTER. Perhaps this behaviour could be unified.
zappel
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Re: v1.13 Change Log

Post by zappel »

IainMcNeil wrote:- Unit's battle history now includes unit upgrades.
Works great and is a very nice feature. Perhaps the starting equipment could also be logged: "Unit commissioned: Panzer IA".
boredatwork
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Re: v1.13 Change Log

Post by boredatwork »

IainMcNeil wrote: UI and controls
- Unit's battle history now includes unit upgrades.
- It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
- Actual ground state is now shown during deploy phase.
- When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
All excellent improvements.

A couple of things I would like to see added if not too much trouble:

Adding my voice to the advanced option tab suggestion, particularly for reformed units.

Failing that, and given that it is purely cosmetic (assuming disbanding a 0 str unit return no prestige?) and has proven popular (see thread with poll) I would suggest making reform units the default rule and then replacing it with a "perma death" or 'Ironman" cheat code to achieve the current opposite effect.

Would it also be possible to add strength points killed to the unit stats for *individual unit types* in addition to the current "killing blows." The later is generally disproportionate to the former given that my highest total kill units are so because they take on full strength enemy units and kill off much of their strength, leaving most of the 1-2 pt killing blows to be delivered by weaker or newer units. My tank and recon units for example have similar killing blows accross multiple categories, where as the tanks on average have 1000+ more strength pt kills than the later.
fsx
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Re: v1.13 Change Log

Post by fsx »

zappel wrote:
IainMcNeil wrote:- Unit's battle history now includes unit upgrades.
Works great and is a very nice feature. Perhaps the starting equipment could also be logged: "Unit commissioned: Panzer IA".
And later, perhaps Alex could add the unit-experience at the end/begin of each scenario in the battle history.
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