Upgrades for ground-combat

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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FOARP
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Upgrades for ground-combat

Post by FOARP »

Actually this is one of the areas where the game works best at the moment (diplomacy and naval warfare are in greater need of attention, but we've talked about them a lot already), but this isn't to say that there's nothing to be done:

1) Defensive bombardments. The game already features a neat counter-battery fire feature, but realistically artillery units adjacent to a combat unit under attack from another combat unit should give them fire support, at least once you have the technology necessary for counter-battery fire. Right now the cost of attacking with artillery support is too low (basically, you can totally destroy a full-strength fully entrenched infantry corps for the loss of no more than 2-3 points total with an artillery unit and three infantry corps)

2) Weather effects. This is already implemented in CEAW so it should be possible to implement it in CTGW. Yes, currently there is a transition between winter/summer, but this doesn't seem to have much perceivable effect - I don't find myself putting off offenives until spring even in the east.

3) Gas bombardments and tanks should have higher impact, at least during the first few turns after they are first used - asides from the messgae that fires when you first use them, there really isn't anything special about the first time you use what in reality were shockingly innovative weapons of war.

4) Tanks should also be just as useful on the defence as infantry. Right now tanks are too vulnerable to counter-attack.
Myrddraal
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The Artistocrats
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Re: Upgrades for ground-combat

Post by Myrddraal »

4) Tanks should also be just as useful on the defence as infantry. Right now tanks are too vulnerable to counter-attack.
This has been addressed in the next patch.
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