how to do this?
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- Lance Corporal - SdKfz 222
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how to do this?
any way to make the peasent rebels behave as a real nation? maybe give it an objective? also, do all sides behave according to their respective objectives? in the last game as the troadians, i made war against a certain side, and suddenly another side's relation got very bad. i suppose those nations may be allied. any way to know the alliances of other nations?
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- Brigadier-General - 8.8 cm Pak 43/41
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Re: how to do this?
No way to know relations for sure that I have ever found, but they seem to associate along ethnic lines. The Eastern peoples tend to like each other, and the three flavors of greeks tend to clump up that way as well, Aeolians with other Aeolians, etc.glorious_hoplite wrote:any way to make the peasent rebels behave as a real nation? maybe give it an objective? also, do all sides behave according to their respective objectives? in the last game as the troadians, i made war against a certain side, and suddenly another side's relation got very bad. i suppose those nations may be allied. any way to know the alliances of other nations?
Peasant Rebels behaving as a nation? Not any way to do that which I am aware of, but YMMV.
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- Private First Class - Opel Blitz
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Re: how to do this?
first you need to locate the campaign that you wish to edit which is one of several that can be found in the maps directory within your spartan folder wherever that might be located.
now decide on weather or not you would like your peasant rebel nation to start with its own city.. if you do then open the cities txt file from within your respective campaigns folder and pick a city it is irrelevant which but itl be easier for you to choose one without a capital building present in its list of buildings below its name.. if you do decide on a city with a capital just reply as so and ill show you.
once you have decided on a city find the line of text below it that says "side" next to it will be a number from 0 to 119 and thats what you want to edit, replace the number itself with 119 which is the peasant rebels national identification number
you now need to edit the citys visiting army so that it is not immidiatly seized by its previous owner near the start of the game, to do this you need to copy the number which resides next to your cities position the second line below where you edited the side number, highlight the position number and right click to copy.
At this point go back to your respective campaigns directory file and find the armies txt file,open it up and hit edit then select "find" on the edit drop down menu, a smaller window will open.. within it next to where it says "find next" you want to paste that number/position and it will take you to your cities current visiting army.
Here just replace the armies side id again with 119 which will switch the armies nationality.
Finally
select the sides txt file from within your chosen campaign maps directory, (the same place we found cities and armies) open it up, click edit then "find", a smaller window will open, next to "find what" type in peasant rebels and click find, it will take you to the peasant rebels side section.
Here you will see a list of various details specific to this side/nation
find the part where it says SetSideAsPassive and before it add a space and // consecutively so to make it look similar to the details above (// SetSideAsDefault), we do this to make sure the nation we are editing plays an active role in the scenario and dosent submit its newfound city/s "easily" helping it survive better, there are various other ways to better this ideal again if you would like more help reply as so.
You may also want to edit the nations side resources to better balance its natural power with other nations not giving it such incredible strength comparitivly. You can also change the nations colour in where it says SetSideRGB.
I think that should sum up the general idea for you there are other things you can play with in these files and other files ofcorse.
now decide on weather or not you would like your peasant rebel nation to start with its own city.. if you do then open the cities txt file from within your respective campaigns folder and pick a city it is irrelevant which but itl be easier for you to choose one without a capital building present in its list of buildings below its name.. if you do decide on a city with a capital just reply as so and ill show you.
once you have decided on a city find the line of text below it that says "side" next to it will be a number from 0 to 119 and thats what you want to edit, replace the number itself with 119 which is the peasant rebels national identification number
you now need to edit the citys visiting army so that it is not immidiatly seized by its previous owner near the start of the game, to do this you need to copy the number which resides next to your cities position the second line below where you edited the side number, highlight the position number and right click to copy.
At this point go back to your respective campaigns directory file and find the armies txt file,open it up and hit edit then select "find" on the edit drop down menu, a smaller window will open.. within it next to where it says "find next" you want to paste that number/position and it will take you to your cities current visiting army.
Here just replace the armies side id again with 119 which will switch the armies nationality.
Finally
select the sides txt file from within your chosen campaign maps directory, (the same place we found cities and armies) open it up, click edit then "find", a smaller window will open, next to "find what" type in peasant rebels and click find, it will take you to the peasant rebels side section.
Here you will see a list of various details specific to this side/nation
find the part where it says SetSideAsPassive and before it add a space and // consecutively so to make it look similar to the details above (// SetSideAsDefault), we do this to make sure the nation we are editing plays an active role in the scenario and dosent submit its newfound city/s "easily" helping it survive better, there are various other ways to better this ideal again if you would like more help reply as so.
You may also want to edit the nations side resources to better balance its natural power with other nations not giving it such incredible strength comparitivly. You can also change the nations colour in where it says SetSideRGB.
I think that should sum up the general idea for you there are other things you can play with in these files and other files ofcorse.