question about modding for multiplayer

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Umeu
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question about modding for multiplayer

Post by Umeu »

How does this work? If a mod is made and both players have the same mod installed, can they play multiplayer? Do extra files need to be modded to make sure they are compatible?
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Hideous42
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Re: question about modding for multiplayer

Post by Hideous42 »

I've been really wondering about this too. How do mods work with mp?
Umeu
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Re: question about modding for multiplayer

Post by Umeu »

any info on this plz?
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
avoran
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Re: question about modding for multiplayer

Post by avoran »

A while ago I asked if there was a check for this like there is in CEAW. One of the mods said no, not yet, but they're planning to put one into the first patch. IIRC :)
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Umeu
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Re: question about modding for multiplayer

Post by Umeu »

im going to make a balance mod for multiplayer, the thread should be up soon. if you have any ideas for it, let me know.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Jonathan_Pollard
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Re: question about modding for multiplayer

Post by Jonathan_Pollard »

Suppose you play with a mod that changes only the color of the units. Would it be possible to PBEM against someone who does not use that mod?

EDIT: The designer of that mod says that only one player having that particular mod should not be a problem for PBEM.
"We could blow up a US ship in Guantanamo Bay and blame Cuba" "We could develop a Communist Cuban terror campaign in the Miami area, in other Florida cities and even in Washington" - US Joint Chiefs of Staff, Operation Northwoods, 1962
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