How/For what to use PATROL, RANDOM PATROL?

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Uhu
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How/For what to use PATROL, RANDOM PATROL?

Post by Uhu »

Sorry guys for the repeated questions but as long as the scn editor manual is not updated I have to ask you. :)
nikivdd
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Re: How/For what to use PATROL, RANDOM PATROL?

Post by nikivdd »

Uhu wrote:Sorry guys for the repeated questions but as long as the scn editor manual is not updated I have to ask you. :)
I haven't used random patrol, perhaps that is the erratic version of patrol.

How to use patrol?
Assign a zone (1-32) to a hex or a number of hexes. When you give the unit the patrol command in zone X, it will move only inside that zone (or towards it if the unit is placed outside this zone). It might also attack units that enter this zone.
Uhu
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Re: How/For what to use PATROL, RANDOM PATROL?

Post by Uhu »

Thanks for the info!
nikivdd wrote:
Uhu wrote:Sorry guys for the repeated questions but as long as the scn editor manual is not updated I have to ask you. :)
I haven't used random patrol, perhaps that is the erratic version of patrol.

How to use patrol?
Assign a zone (1-32) to a hex or a number of hexes. When you give the unit the patrol command in zone X, it will move only inside that zone (or towards it if the unit is placed outside this zone). It might also attack units that enter this zone.
Razz1
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Re: How/For what to use PATROL, RANDOM PATROL?

Post by Razz1 »

Or you can use one zone, but mark two hexes with that zone Number.

This way the AI will go from one hex to the other.
McGuba
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Re: How/For what to use PATROL, RANDOM PATROL?

Post by McGuba »

Our friend bebro asked the devs about this somewhere else earlier and Rudankort was kind enough to provide a detailed answere:

Postby Rudankort » Mon Oct 15, 2012 6:50 pm
AI zone is mandatory for the following 5 AI orders:

Move To. The unit will move to the nearest hex in AI zone, then next nearest and until the zone is exhausted. Then its behavior will reset to Default.
Random Move To. The unit will select random hex from AI zone and move there. Then its behavior will reset to Default.
Patrol. The unit will move to the nearest hex in AI zone, then next nearest etc. untis the zone is exhausted, then it will start from the first hex again etc. in a loop.
Random Patrol. On every turn the unit will choose a random hex from AI zone and move there.
Disembark. The unit will choose a random hex from AI zone and will move and then disembark there. Then its behavior will reset to Default. This behavior is similar to "Random Move To", only disembark action is added in the end.

All the other AI behaviors do not use AI zone setting.
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