EXIT icon functions - new question!

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Uhu
Colonel - Fallschirmjäger
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EXIT icon functions - new question!

Post by Uhu »

I don't find any information about that. But neither from the A, B, C, D icons.
Last edited by Uhu on Sat Jan 19, 2013 11:31 pm, edited 1 time in total.
bebro
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Re: EXIT icon - what purpose (in map editor)?

Post by bebro »

I always thought the A-D things were just markers you can drop down on the map, then tell the player what he should do with them.

What he could do however is set in the editor, so I thought the markers itself do not provide additional functionality.

Examples:

You have additional units on a huge map coming as reinforcements after turn 10. Add the "A" tile to the map were they appear and tell the player (briefing or message) that new units will arrive on "A" tiles so that he does not overlook them.

Also when you define a certain zone in the editor that triggers something important in the scenario it's not visible in-game, so you might want to add some of those markers if the player needs that info (for example if he should occupy zone X with a certain unit to win)

I don't know if there's more to them, or if those new exit buttons are more than visual markers.
Uhu
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Re: EXIT icon - what purpose (in map editor)?

Post by Uhu »

Thanks Bebro,

well, the Exit buttons/icons will not be shown in the game you only see them in the editor on the map.
bebro wrote:I always thought the A-D things were just markers you can drop down on the map, then tell the player what he should do with them.

What he could do however is set in the editor, so I thought the markers itself do not provide additional functionality.

Examples:

You have additional units on a huge map coming as reinforcements after turn 10. Add the "A" tile to the map were they appear and tell the player (briefing or message) that new units will arrive on "A" tiles so that he does not overlook them.

Also when you define a certain zone in the editor that triggers something important in the scenario it's not visible in-game, so you might want to add some of those markers if the player needs that info (for example if he should occupy zone X with a certain unit to win)

I don't know if there's more to them, or if those new exit buttons are more than visual markers.
nikivdd
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Re: EXIT icon - what purpose (in map editor)?

Post by nikivdd »

There is a specific marker which you can place as an overlay, to show the exit point. Every unit placed on the exit point leaves the map and reappear in your deployment pool in the next scenario.
bebro
Slitherine
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Re: EXIT icon - what purpose (in map editor)?

Post by bebro »

Ahh...I didn't know that.

If I get it right the grey or green icons under "special hexes" enable the exit mechanics, and the exit marker with the star or cross under "markers" are overlays to be shown on the map so that the player knows about the position of those exit tiles...

Thanks for the hint :)
Uhu
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Re: EXIT icon - what purpose (in map editor)?

Post by Uhu »

Hmm. I saw maps which had in the editor green exit markers but in the game I haven't seen anything (it was an Axis game).
Uhu
Colonel - Fallschirmjäger
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Re: EXIT icon - what purpose (in map editor)?

Post by Uhu »

Another question: if it is set to an exit point for the enemy. When an enemy unit enters (for example: go to zone 3 where zone 3 is an exit point) the point what will happen? It disappears from the map? If yes will it counted in a victory condition? For example if I set as victory condition that in the given zones (which are exit points) the number of enemy units should be no more than 0? Or when a unit disappears from the map than it exists no more as calculated value?
McGuba
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Re: EXIT icon functions - new question!

Post by McGuba »

Hi, :wink:

Yes, if an enemy (allied) unit is ordered by a script to go to zone 3 and zone 3 is set to an allied (green) exit point then this unit seems to disappear from the map for good. In my campaign it simulates Soviet units surrendering in the Uman cauldron. I have found no better way to do so as I could not order the AI to disband certain units.

Theoretically you can set a victory condition "that in the given zones (which are exit points) the number of enemy units should be no more than 0", however, as soon as an enemy unit gets there it disappears, so the number of enemy units in enemy exit points will always be 0.

If an enemy unit disappears from the map then it is not calculated as an enemy unit on the map. With other words, the number of enemy units on the map will be one less.

However, I do not know if it enters to a pool or something, like human player's core units in the reserve pool.

P.S.
I have just read your e-mails. I will reply soon, but I warn you, it will be a long mail. :wink:
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