_[BUG] (bRC4) LH vs LF

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FedeM
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 742
Joined: Sat Dec 11, 2010 4:04 am

_[BUG] (bRC4) LH vs LF

Post by FedeM »

Hi, just found that LH rolls 2 dice vs LF. They should roll 4.

I also do not understand the -POA of the LF archer.

Cheers!

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cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] (bRC4) LH vs LF

Post by cothyso »

already fixed in revision 689 (from yesterday, see the _[BUG] (bRC4) LF vs LF combat number of dice thread)

// fixed a condition problem in GP.CombatDiceNoCompute() causing LH to fight with 2 dice base number against other not fragmented skirmishers or against fragmented non-skirmishers in impact combat

The EBG LF Archers do not have any negative POA, as it can be seen in the detailed combat panel. The +1/-1 POA you see in the bottom combat panel is actually impact combat's POA score result (which is +1 for the charging BG, and therefore -1 for the charged EBG). Accordingly to the manual (Combat Mechanism section) the POA score is computed by adding the attacker's POAs and subtracting defender's POAs (in our care +1 - 0 = +1). If the POA result is greater than 2/lesser than -2, then is normalized (ie is made 2/-2). The attacker's POA = POA score while the defender's POA = - POA score (so if the POA score is negative, the attacker's POA will be negative, while the defender's POA will be positive).
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