I dont need to be asked twiceOf course now we've done with moaning about the publication, we can get on with moaning about the changes in the rules "such and such was far better in v1". Hopefully by wild extrapolation from some freak occurence in one game.

What armies have people got sitting on the shelf, or that thay played purely out of love, in V1 that they think will be significantly better now?
Conversely what armies did you use in V2 that may now become dust collectors?
Personally I think my Germanic foot horde (Visigoth et al) will be more viable. This is not just because of the change in their interaction with Romans but an accumulation of many minor effects. Deploying 12" in, becoming slightly more manouverable, many opponents becoming less manouverable, larger units been more resilient and the boost in the importance of the impact phase all works in their favour in minor ways.
On the more negative side of things I dont think the Inca will get much of an outing any more. They sort of worked under V1 because of the incredible manouverability of the drilled MF/LF and the sling fire of the LF. Both of these things have taken a major hit (turn/expand and move changes, LF move 4", sling range 3", etc). I'm not too bothered as frankly they way they won in V1 (dancing around the opponent while slowly slinging him to death) was unhistorical and not much fun. I can also still use them as a FOG R army (they dont really work there either but I only play FOGR outside of competition).
What are other people packing away or searching for in the dark recesses of cupboards?
Martin