[NAB] (v1.8.10.683 bRC4) Cohesion Hit Explanation

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FedeM
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 742
Joined: Sat Dec 11, 2010 4:04 am

[NAB] (v1.8.10.683 bRC4) Cohesion Hit Explanation

Post by FedeM »

Hi,

I do not know why the Console doesn't show the explanation of both test modifiers for this case.
They should be: -1 Received 2 more hits or more in a melee or impact combat. Added but Not showed on the console explanation.
-1 Received 2 more hits than it inflicted in a melee or impact combat. Added and showed on the console explanation.

Console log:

[0]BG[1] Hoplites was selected
[3] BG[1] must pass an anarchy charge CMT against BG[24]..
[4] BG[1] anarchy charge CMT -> quality re-rolls are disabled
[4] BG[1] CMT test score: 1+3 +1 +2 = 7 >= 7 => passed
[4] +1(dr,SK) BG[1]
[4] +2(in insp leader BG's AOC) BG[2]
[3] BG[1] won't anarchy charge BG[24]
[2] BG[1] charges BG[24]
[3] BG[24] already took an evade test this turn
[2] BG[1] Hoplites impact attacks BG[24] Median bowmen
[3] BG[1] vs BG[24] combat -> quality re-rolls are enabled
[3] BG[1] impact combat dice no: 4 => 4 dice
[3] 4(most BG's are rolling 4 dice in combat) (base)
[3] BG[24] impact combat dice no: 4 *2/3 => 3 dice
[3] 4(noFA charged MF BW,CBw,LBw) (base)
[3] *2/3(dis,Drd,drd) BG[24]
[3] BG[1]'s impact combat POA: +1 = 1
[3] +1(nofrg,str>=50% OSp,Pk charging FT,noshMT) BG[1]
[3] BG[24]'s impact combat POA: = 0
[3] BG[1] dice roll: [5],3,2,3 (+1 POA [4,5,6]) => 1 hit..
[3] BG[24] dice roll: [5],[6],[5] (-1 POA [5,6]) => 3 hits..
[3] BG[1](1 hit) vs BG[24](3 hits) combat => defender BG[24] critically wins
[3] BG[24] (winner) lost 1.22% (13) strength
[3] BG[1] (defeated) lost 12.72% (191) strength
[4] BG[1] must pass an impact combat CHT
[4] BG[1] CHT -> quality re-rolls are enabled
[4] BG[1] CHT test score: 1+5 -2 = 4 < 7 => failed
[4] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[1]
[4] BG[1]'s cohesion dropped down to Disrupted
[2] BG[1] Hoplites was deselected


I think that on BRC3 all test modifiers where explained on the console.

Also now in the in game screens you are not able to see the BG number so it's harder to follow the events on the console.

Cheers and thanks.
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [FDB] (v1.8.10.683 bRC4) Cohesion Hit Explanation

Post by cothyso »

This is not a bug, but a merge of POAs to make things clearer.

Before:
-1(received 2 or more hits in a lost melee,impact combat) for gpCHTImpactMeleeCombat2h or gpCHTImpactMeleeCombatLost2h
-1(received 2 or more hits than it inflicted in a lost melee,impact combat) for gpCHTImpactMeleeCombatLost2h

Now:
-1(received 2 or more hits in a lost melee,impact combat) for gpCHTImpactMeleeCombat2h
-2(received 2 or more hits than it inflicted in a lost melee,impact combat) for gpCHTImpactMeleeCombatLost2h

It always seems strange to have both message appearing for gpCHTImpactMeleeCombatLost2h, as receiving 2 or more hits than inflicted in a lost impact or melee combat it actually includes receiving 2 hits in an an impact or melee combat (can't happen without he other one already happening).

Same merge was made by adding a drilled/skirmishers in a +1 modifier for a CMT, instead having the score needed to be passed lowered by 1 for drilled/skirmishers

As for the debug panels, they are still there, the same as the console, detailed combat panel, minimap.. they are just deactivated by default, to offer a clearer in-game view for most of the players. You can reactivate them using their assigned shortcuts (` for Console, C for Detailed Combat panel, M for Minimap) and you can also switch them on/off via the Debug Menu (open it with F12), Miscellaneous section. Console, minimap and detailed combat info panels can be switched on/off, while the debug panels can also have their output content switched through various states. This was stated in build's readme, and also in build's content post.. you guys should really really read those..
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