
I'll see if it comes back next turn normal
Moderators: Slitherine Core, BA Moderators



Haha, that's interesting... I think BA is trying to substitute the "barge" for a "damaged barge" after iProp hit it... if that's the case, then it won't fix because core BA doesn't include a "damaged barge" model... Not much help, but just so you have an idea what (I think) is happening... Sorrymorge4 wrote:Still battling in Caen. British have lost 5 unints and Germans 2. During an artillery barrage by iProp...he hit one of the ships in the port area and it went all funky on me...![]()
I'll see if it comes back next turn normal



Thanks Justin,jcb989 wrote:Hillman is complete. Mowby to post as Germans per guideline. I have the info too; it was a bloody one =)

How's it going in Caen and VB gents?cavehobbit wrote:Villers-Bocage is up and running. We've just played a few turns so far.GottaLove88s wrote:June 7th PM - Battle updates...
Is everyone up and running (shooting)?
Allies vs Germans
CAEN: iProp vs Morge4
VIMONT: K9mike vs Mlazar
VILLERS-BOCAGE: Random27 vs Cavehobbit
HILLMAN BATTERY: Jcb989 vs Mowby1
I think I can see Morge4's Caen battle still up and offered... so I'm guessing the rest are already in action...
Out of curiosity, how are the paras finding it second time 'round? Are the same hide and sneak tactics still working? Or did the Germans learn?
/P-A





Hey Mowby, Do you confirm Justin's VP flags and KIAs for Hillman? If it's an Allied win, I'll need to withdraw II/726/716?morge4 wrote:Still fighting in Caen...iProp is moving cautiously...losses to both sides (don't have teh count at the moment...

Slow going in Villers-Bocage. The Germans hold 3 out of 5 flags and has now started their attack on the town.GottaLove88s wrote:Hey Mowby, Do you confirm Justin's VP flags and KIAs for Hillman? If it's an Allied win, I'll need to withdraw II/726/716?morge4 wrote:Still fighting in Caen...iProp is moving cautiously...losses to both sides (don't have teh count at the moment...
Thanks for the heads up Al! Caen isn't an easy map. Urban slog so needs careful planning and cunning execution...
François/PA, Any news from Villers-Bocage?

Thanks for the update P-A...cavehobbit wrote:Slow going in Villers-Bocage. The Germans hold 3 out of 5 flags and has now started their attack on the town.
Merry Christmas!
/P-A


The Germans now control 4 out of 5 flags. The British only control Para Brigade HQ. If I remember correct the VPs are 12-5 to the Germans right now. I can read the VP on my iPad, but not on my Mac.GottaLove88s wrote:Thanks for the update P-A...cavehobbit wrote:Slow going in Villers-Bocage. The Germans hold 3 out of 5 flags and has now started their attack on the town.
Merry Christmas!
/P-A
Remember to count the VP points values (in the text next to each VP flag) rather than the actual flag count...
Let me know if you have any problems reading 'em, and I can remind which is which...
Merry Christmas both!

Hey Mike,k9mike wrote:Jon, since its taking a bit...Can we get an update on the Strat Map and the current OOB's on the current units? Any word on how many turns left for Caen and VB??
Thanks,
MIke

Thanks for the screenshot Mowby. No worries on delays. It's a crazy time of year! Hope you're having a good one?mowby1 wrote:Sorry Guys ... been kind of busy.
The Germans held two flags ... it was a lucky grab to keep the battery intact. 2 VPs for Germans, 3 VPs for Allies ... I took the screen shot one turn late ... but here it is.

GottaLove88s wrote:Battle Previews - June 7th PM
CAEN: 6al/6 (AMR+) ME v Ost/411/716 (P-)
Messy urban environment, dominated by a castle, with a port at its heart. Infantry/scouts/recon essential. To win here you need to train in cities, eg. Ortona.
VIMONT: 125/21Pz AFD v 3/6ab (MR)
VILLERS-BOCAGE: 192/21Pz v 5al/6 (MR)
Both of these are deceptive. At first glance they appear to be open, tank country, and indeed they are, but there are lots of trees and cornfields to hide in, plus scattered stony river fords, dune grass, and rough ground in fields, where anything, from a piat to a 17pdr, can sit and wait in secret. Played well, these can go either way. Played aggressively, you'll get a battering as Allies or as Germans.
HILLMAN BATTERY: 7/3cdn (N) AFD v II/726/716 (AMRP-)
Modelled somewhat close to reality, these 152mm coastal batteries were actually taken from behind in WW2. So Hillman should be a tough ask when it's assaulted from the front, but the Allies benefit from their devastating Naval Artillery and II/726/716 may have been weakened by a prior attack during June 7th AM.
Explanation of bonuses that were allocated:
A=Arty, N=Naval Arty, M=Medic, R=Rally, P=Promote, +=Air-landing so scattered on arrival, -=Out of supply morale penalty