Commander - The Great War Updated to v1.1.4

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

Moderators: Slitherine Core, The Lordz

Post Reply
ScottP
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 96
Joined: Wed Mar 21, 2012 2:24 pm

Commander - The Great War Updated to v1.1.4

Post by ScottP »

New events added for more gameplay!

We are excited to announce, along with The Lordz Games Studio (www.thelordzgamesstudio.com) the release of the v1.1.4 update for the World War I grand strategy game Commander – The Great War.

The v1.1.4 update comes with a host of fixes, changes, and additions to give players a solid gameplay experience. Improvements were made to the naval aspect, such as reducing the cost for battleships and naval unit upkeep. Several new events were also added for Greece’s part in the war, along with capture events for Rome, Milan, Madrid, Sofia, and Washington.

The AI also received a boost for a better challenge, with German AI pushing harder in France and Central Powers AI building more subs, as well as improving the opening moves for Austria-Hungary AI. The AI for USA and Britain defend themselves much better if they are the only surviving nations. The settings for Easiest AI Difficulty have been corrected to give the AI a penalty, giving new and inexperienced players an easier war to fight.

The update is comprehensive and will bring all versions of Commander – The Great War to v1.1.4. To get the update, run “Check for Update” on the game menu or click here.

For more information on Commander – The Great War, visit the official product page on the Slitherine or Matrix Games website.

Changelog below!

v1.1.4 – Dec 21, 2012

Bug Fixes:
  • Spelling fixes
  • Tsaritsyn city location fixed (behind Volga)
  • Easiest AI (handicapped) will now correctly receive penalty instead of bonus!
  • Can no longer detach enemy commanders
  • Map terrain & railroad fixes
  • Can no longer swap armored trains to hexes without a railroad
  • "At War" Commander requirement no longer checked if nation is still neutral.
  • Evert (Russian Commander) bonus changed to reflect his description.
  • Calculation of remaining turns for technologies displayed in research tab fixed.
  • Fixed Italy surrenders message
  • Fixed Russian/Greek Cyrillic installation bug
  • Fixed Airships inability to attack revealed submarines
Changes:
  • German counter color changed (darker) to differ more from Russians
  • Convoy kills are counted as naval kills (in stats & Commander requirements)
  • Combat penalty for amphibious attacks decreased.
  • 1915 Scenario: Entente AI will attempt Gallipoli invasions.
  • Early submarines deal less damage to convoys.
  • Anti-sub upgrades rebalanced.
  • Battleship cost reduction, naval unit upkeep reduced.
  • Improved opening moves for Austria-Hungary AI, emphasizing on outflanking attempt
  • German AI now pushes harder in France.
  • Central Powers AI builds more subs.
  • AI defends the USA and Britain better if these are the only surviving nations.
Additions:
  • Morale penalty for disbanding a Battleship + event message.
  • Capture events for Rome, Milan, Madrid, Sofia & Washington
  • Several events for Greece's part in the war.
Public Relations Manager
Slitherine/Matrix Games
Brenmusik
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1355
Joined: Wed Mar 14, 2012 5:00 pm
Location: Albion

Re: Commander - The Great War Updated to v1.1.4

Post by Brenmusik »

Christmas has come early!

Thank you.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: Commander - The Great War Updated to v1.1.4

Post by stockwellpete »

Thanks very much for this. Excellent! :D
avoran
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 589
Joined: Wed Feb 02, 2011 1:45 pm
Location: Veliki Novgorod

Re: Commander - The Great War Updated to v1.1.4

Post by avoran »

Excellent! Am looking forward to trying this out :)
CEAW Grand Strategy fan
Commander: The Great War beta tester
avoran
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 589
Joined: Wed Feb 02, 2011 1:45 pm
Location: Veliki Novgorod

Re: Commander - The Great War Updated to v1.1.4

Post by avoran »

The automatic update didn't work for me. As usual the launcher said "checking for updates", but nothing changed and it went on the main menu as usual. There is no "check for updates" button that I could find.
CEAW Grand Strategy fan
Commander: The Great War beta tester
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Commander - The Great War Updated to v1.1.4

Post by lordzimoa »

If automatic update is blocked by eg. your firewall, just download it by hand, see the first post for the link.

To get the update, run “Check for Update” on the game menu or click here.


Or at the games download product page at Matrix:

http://www.matrixgames.com/products/385/downloads/


Cheers,

Tim aka LZ
Lannes
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 127
Joined: Tue Apr 19, 2005 8:37 pm
Location: Troyes (France)
Contact:

Re: Commander - The Great War Updated to v1.1.4

Post by Lannes »

Excellent great news
Christophe


Bolt Action forum : http://bolt-actionww2rules.fr-bb.com/
CEAW Grand Strategy fan
Commander: The Great War beta tester
Post Reply

Return to “Commander - The Great War”