Why can't the unmoved unit toggle warning be made to work for planes only hmmm?....well hmmmm?


Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Excellent idea man! Very usefulTheArni wrote:Use the Overviewmap and toggle to air view, there u will see where ur planes are and if they moved or not.
Really Shrike? I do not agree at all. If you are playing a huge mapped mod scenario with large numbers of units, 36 turns and a criteria that the scenario ends after the last turn... once you've achieved the abjectives early and are just playing out the turns, it gets boring to sit there and cycle through large numbers of unmoved units then end turn and wait for the AI to calculate just so you cylce through endless units and end turn and wait... then it is very easy to miss a plane that is in the clutter or under a ground unit but not adjacent to an airfield. And just wait until you play Chris' Mod with hundreds of units...Shrike wrote:This honestly never ever happens to me. I think the red haze in the field of movement is clear enough warning about the need to refuel and you'll never skip an unmoved unit again by using n (next) and z (sleep one turn) hot keys.
This same thing happened to me once as well and I lost 3 planes due to not paying attention...once. So I had to reload and replay those turns BUT It hasn't happened since and I am sure you can guess why?naughtybalrog wrote: ... once you've achieved the abjectives early and are just playing out the turns, it gets boring to sit there and cycle through large numbers of unmoved units then end turn and wait for the AI to calculate just so you cylce through endless units and end turn and wait... then it is very easy to miss a plane that is in the clutter or under a ground unit but not adjacent to an airfield. And just wait until you play Chris' Mod with hundreds of units...