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For those (MAC/PC) that prefer to install manually:
https://dl.dropbox.com/u/36194263/FORTI ... EADERS.zip
FLL offers all new actions I've developed learning and copying a lot from Merr scripts.
The last addition: the leaders, makes a big difference in the strategy of the game, you've the capacity to promote or drill every turn, that could seems a lot, but you need a LOS and a distance, and when moved a leader can't act. Also, the leader have much value so you should keep them hidden, and protected.
This is an overall of additions
- Leader's jeep
- These units can load only a leader.
Leaders have Drill and Rally capacity - A Leader needs all his AP to perform one of these actions. So, if moved, loaded, unloaded can't do it.
- Leader can rally/promote units if a line of sight exist.
- Leaders have a range of six tiles.
- Any unit could be promoted.
- Only Infantry, and guns can be rallied.
- When a leader rally a unit there is a 1/6 possibility to revive a man (if some were dead).
- When a leader rally a unit there is a 1/6 possibility that the leader gets a promotion, promoted leaders have a more strong rally capacity.
Tanks placing smoke discharges
This is a protection smoke when things are not going so well - Tanks have a limited number of smoke discharges.
- Not all tanks/SP have this option.
- Smoke can be placed in any adjacent tile.
Engineers removing tank traps - Engineers need to begin the turn on or adjacent to the tank trap.
- Engineers need to have a morale >= 50
- Two or more engineers can cooperate. It takes 4 action to remove a trap.
The actions don't need to be consecutive, i.e. a engineer works for two turns on a trap and is killed, then another comes to finish the work, only two more actions, and the trap is removed.
Engineers Placing smoke - Smoke can be placed in any adjacent tile, this cost 8 APs.
- Engineers have a limited amount of smoke charges.
Sherman Rhino removing hedgerows or tank traps - Rhinos use the same procedure that engineers to remove tank traps.
- To remove a hedgerow the Rhino must begin the turn adjacent to the obstacle.
- Click (tap) on the other side (tile) of the Hedgerow to remove.
- Hedgerow can not be removed in diagonal. (the action would not be available)
Other changes - Promotion is not showed to the opossite side
- Engineer keep his hidding status, if the case, after placing smoke
Someone has been confused because after removing the hedgerow there are still vegetation. The Rhino only removes the hedgerow that is the obstacle, other objects are left in place.
Doing this task the Rhino spends all its AP.