MP malfunction

Commander - The Great War: Tech Support

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hidde
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1837
Joined: Sun Oct 02, 2005 6:31 am

MP malfunction

Post by hidde »

After long wait for turn to load this message came up:

Image

Log date: 2012-11-30 22:06:59
[22:06:59][8fc][3]Commander: The Great War(v 1.1.2)
[22:06:59][8fc][8]Operating system: Windows 7 Service Pack 1
[22:06:59][8fc][8]Number of processors: 4
[22:06:59][8fc][3]Audio device used: Generic Software
[22:06:59][8fc][8]OpenGL 1.5: OK
[22:06:59][8fc][8]OpenGL Context version: 2.1
[22:06:59][8fc][8]OpenGL Vendor: NVIDIA Corporation
[22:06:59][8fc][8]OpenGL Renderer: GeForce GTX 660 Ti/PCIe/SSE2
[22:06:59][8fc][3]Setting vsync
[22:06:59][8fc][3]Initializing video player
[22:06:59][8fc][8]Allocating new vertex buffer
[22:06:59][8fc][3]Loading main script
[22:06:59][8fc][3]Loading app script
[22:06:59][8fc][3]Script init
[22:06:59][8fc][3]App version:1.1.2
[22:06:59][8fc][5]Today is: 30.11.2012
[22:06:59][8fc][8]Starting track: main_menu
[22:07:02][8fc][8]Creating new audio source. Count: 0
[22:07:24][8fc][8]Starting PBEM game. Id: 127605 hidde vs stockwellpete
[22:07:39][8fc][8]Track playback finished
[22:07:39][8fc][8]Starting track: main_menu
[22:08:18][8fc][8]Track playback finished
[22:08:18][8fc][8]Starting track: main_menu
[22:08:50][8fc][Error]bad lexical cast: source type value could not be interpreted as target
Myrddraal
The Artistocrats
The Artistocrats
Posts: 1505
Joined: Wed Feb 23, 2011 2:49 pm

Re: MP malfunction

Post by Myrddraal »

Does this happen each time you try to load, or are you able to continue your game?
hidde
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1837
Joined: Sun Oct 02, 2005 6:31 am

Re: MP malfunction

Post by hidde »

It happened twice today. Has never happened before.
Tried once more after posting, now it worked and no problem during the turn.
Umeu
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 437
Joined: Sat Nov 17, 2012 7:00 pm

Re: MP malfunction

Post by Umeu »

multiplayer has been bugging up alot the last few days. i havent had the same problem as him but often my game freezes when i try to start my turn. sometimes it crashes when i try to end my turn. sometimes i cannot log in at all few a few minutes.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: MP malfunction

Post by stockwellpete »

I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: MP malfunction

Post by stockwellpete »

stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
Myrddraal
The Artistocrats
The Artistocrats
Posts: 1505
Joined: Wed Feb 23, 2011 2:49 pm

Re: MP malfunction

Post by Myrddraal »

Thanks for the info guys. Any more patterns you spot as to when the error occurs, please keep posting them here.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: MP malfunction

Post by stockwellpete »

stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
Doesn't appear to happen if I log completely out of the game after completing my move in one of my matches and then go back in each time for subsequent games.
massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Fri Dec 18, 2009 12:12 am
Location: Wellington, New Zealand

Re: MP malfunction

Post by massina_nz »

stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
This has just happened to me for the first time, have one game with Stockwellpete and two with suprass. I'll try different combinations and let you know what happens.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: MP malfunction

Post by stockwellpete »

stockwellpete wrote:
stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
Doesn't appear to happen if I log completely out of the game after completing my move in one of my matches and then go back in each time for subsequent games.
Definitely not happening if I log out completely after each multi-player turn.
avoran
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 589
Joined: Wed Feb 02, 2011 1:45 pm
Location: Veliki Novgorod

Re: MP malfunction

Post by avoran »

stockwellpete wrote:Definitely not happening if I log out completely after each multi-player turn.
My "warp" crash in MP (see viewtopic.php?f=127&t=39212 if you can access the beta forum) happens even with a fresh log in.
CEAW Grand Strategy fan
Commander: The Great War beta tester
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