Kinked Column - charge in Impact phase?

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Three
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Kinked Column - charge in Impact phase?

Post by Three »

I can't see any reason why not from my reading of the rules, but would appreciate confirmation one way or the other.
kevinj
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Re: Kinked Column - charge in Impact phase?

Post by kevinj »

I originally responded to this thinking is was a question about Fog AM v2. Then I realised it was in the Fog R Forum. :oops:

For Fog R there is nothing in the rules to prevent a kinked column from charging.
Three
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Re: Kinked Column - charge in Impact phase?

Post by Three »

That's what we reckoned - Thanks.
timmy1
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Re: Kinked Column - charge in Impact phase?

Post by timmy1 »

Kevin
Sorry to disagree but I think there is something in the rules to prevent a kinked column charge. It implies that there can be a wheel and a straight ahead bit. If the wheel brings the kinked column to straight I think that IS an allowed charge. Otherwise I think it fails the straight ahead bit. This might not be the intent but is RAW.
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Re: Kinked Column - charge in Impact phase?

Post by kevinj »

That's an interesting interpretation but but I don't think it's right. The kink in the column represents where the head wheeled, and this is mainly a mechanism that prevents the silly/cheesy effects that would be caused by the tail of the column swinging out to maintain a normal rectangular formation. The actual wheel occurs when it is made and subsequent moves where the back of the column gets back to normal are considered from the head.

The other thing to consider is the other restrictions that this interpretation would impose e.g. by this logic a kinked column could only move straight ahead until the kink had been straightened because otherwise it would be making 2 wheels in one move which is Impossible unless it is Light Troops.
timmy1
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Re: Kinked Column - charge in Impact phase?

Post by timmy1 »

Kevin
What you say is logical but is not RAW. RAW prohibit it except for the special case where only one (the rearmost) base is facing in a different direction from the rest of the BG. Not so sure about the 2 wheels bit, would need to check.
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Re: Kinked Column - charge in Impact phase?

Post by nikgaukroger »

I think Tim is over interpreting things.
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quackstheking
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Re: Kinked Column - charge in Impact phase?

Post by quackstheking »

I agree with Kevin and think that Tim is reading something that is not there, into the rules. Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases and as Kevin points out, the kink is there to mark where the column turned.

Therefore if the front base moves straight ahead, then the unit can be considered to move straight ahead.

Therefore in summary, A kinked column can charge.

Don
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Re: Kinked Column - charge in Impact phase?

Post by nikgaukroger »

Alas :?

I'd include the FoG:AM v2 rules that kinked columns cannot charge, evade or intercept if we were updating the rules.
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timmy1
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Re: Kinked Column - charge in Impact phase?

Post by timmy1 »

Don

I agree logically that ' Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases ' however that is not RAW.
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Re: Kinked Column - charge in Impact phase?

Post by rbodleyscott »

timmy1 wrote:Don

I agree logically that ' Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases ' however that is not RAW.
Give it up Timmy, this is going nowhere.
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