@Slitherine: Version 1.12 - When available for all players?
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
@Slitherine: Version 1.12 - When available for all players?
Please, let me know, when you release version 1.12.
It is fundamental for MODs with different language support.
It seems, that this version sold in germany as a part of AfrikaCorps and DLC package in german.
Look at: viewtopic.php?f=121&t=39413
It is fundamental for MODs with different language support.
It seems, that this version sold in germany as a part of AfrikaCorps and DLC package in german.
Look at: viewtopic.php?f=121&t=39413
Re: @Slitherine: Version 1.12 - When available for all playe
I'm not sure if there will be a 1.12 version. Probably we will jump to 1.13, but that's me guessing.
Only Alex can answer this.
Only Alex can answer this.
Re: @Slitherine: Version 1.12 - When available for all playe
Thanks, VPaulus.
It seems that 1.12 is available in german versions.
And for MODs we need this version to make a MOD with messsages-windows for more than one language (if I understand the information about 1.12 right).
It seems that 1.12 is available in german versions.
And for MODs we need this version to make a MOD with messsages-windows for more than one language (if I understand the information about 1.12 right).
Re: @Slitherine: Version 1.12 - When available for all playe
My guess would be 1.12 is identical to 1.11, just with localization.
Re: @Slitherine: Version 1.12 - When available for all playe
In beta test the version was 1.13. So that's why I say we will jump 1.12. Probably 1.12 will be just for that German localization.
But I'm just guessing.
But I'm just guessing.
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IainMcNeil
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Re: @Slitherine: Version 1.12 - When available for all playe
Yes it is just an updated language file.
Re: @Slitherine: Version 1.12 - When available for all playe
And that we need for creating MODs.
In 1.11 we have to copy all scenarios and changing the in game messages, if we support more than one language.
In 1.12 (it seems) we have only to change the PZLOC-file to support an other language - to change the in game messages.
In 1.11 we have to copy all scenarios and changing the in game messages, if we support more than one language.
In 1.12 (it seems) we have only to change the PZLOC-file to support an other language - to change the in game messages.
Re: @Slitherine: Version 1.12 - When available for all playe
Did you test if it works under 1.11 only whith different pzlocs put into a folder structure similar to localized editions (like 1.12?)
Because I have localization folders since 1.04 (vanilla german PzC bought via amazon.de too).
Because I have localization folders since 1.04 (vanilla german PzC bought via amazon.de too).
Re: @Slitherine: Version 1.12 - When available for all playe
bebro, please try to change the Message text after the keys IDS_MESSAGE... in the PZLOC file for a scenario.
In 1.11 the in game messages (Nachrichtenfenster) are taken from the scenario.
In 1.12 the in game messages (Nachrichtenfenster) are taken from the localization file for the scenario (PZLOC). (It seems so)
In 1.11 the in game messages (Nachrichtenfenster) are taken from the scenario.
In 1.12 the in game messages (Nachrichtenfenster) are taken from the localization file for the scenario (PZLOC). (It seems so)
Re: @Slitherine: Version 1.12 - When available for all playe
Yes, my german pzlocs have messages in German after IDS_MESSAGE
example: this is the last line of Alam Halfa.pzloc in (main game installation folder)/Localization/de/data
example: this is the last line of Alam Halfa.pzloc in (main game installation folder)/Localization/de/data
Can't you just create the folder Localization/de/data for your german pzloc files, and include it in your mod? Then leave the english pzlocs in the "normal" data folder of that mod. I'm not sure if it works, but maybe it does...IDS_MESSAGE0 Die Regia Aeronautica schickt Verstärkung.
Re: @Slitherine: Version 1.12 - When available for all playe
In 1.11 the messages for "Nachrichtenfenster" (new in game messages) are taken from the scenario. Thats a fact. If I change a message after IDS_MESSAGE.. in a pzloc file the program (v.1.11) ignores it and it takes the message from the scenario, not from the PZLOC.
And version 1.12 takes the messages from the pzloc.
And version 1.12 takes the messages from the pzloc.
Re: @Slitherine: Version 1.12 - When available for all playe
It's hard to say since I have the localized version now so can't test with a pure 1.11, but my guess would still be that you just need to have a German pzloc in the localization/de/data folder, then switch the game to "german" in the main menu. Otherwise I couldn't have played vanilla PzC before adding AK in German at all - but it worked of course.
Could be that I'm missing something else, maybe the devs can tell.
/my 2 cents.
Could be that I'm missing something else, maybe the devs can tell.
/my 2 cents.
Re: @Slitherine: Version 1.12 - When available for all playe
My conclusion:
1. I understand Slitherine's point of view. Its not necessary, to release the new version. In the near future will be released the next DLC with a version 1.13 or higher. And the german localization has the 1.12.
2. If someone would like to release a mod with multi-language support, he should wait until the next DLC is released.
3. If someone would like to release such a MOD now, he has to make
__* different scenario files for multi-language support. Only that would work in version 1.11
__* the pzloc files for versions 1.12 and higher.
What have I to observe for the future versions 1.12 and higher?
* Is it possible to use html-tags in the messages (I think yes, because in victory conditions its now possible)
* Its possible to use linebreaks in messages? Now its possible in the scenario editor, but I never seen linebreaks in PZLOC files for scenarios.
* Some other informations?
Perhaps rudankort could give a feedback about the technical questions.
Thanks
1. I understand Slitherine's point of view. Its not necessary, to release the new version. In the near future will be released the next DLC with a version 1.13 or higher. And the german localization has the 1.12.
2. If someone would like to release a mod with multi-language support, he should wait until the next DLC is released.
3. If someone would like to release such a MOD now, he has to make
__* different scenario files for multi-language support. Only that would work in version 1.11
__* the pzloc files for versions 1.12 and higher.
What have I to observe for the future versions 1.12 and higher?
* Is it possible to use html-tags in the messages (I think yes, because in victory conditions its now possible)
* Its possible to use linebreaks in messages? Now its possible in the scenario editor, but I never seen linebreaks in PZLOC files for scenarios.
* Some other informations?
Perhaps rudankort could give a feedback about the technical questions.
Thanks
