Some very, very good ideas here, Umeu. I would be interested to hear what the developers think about them.Umeu wrote: I think naval warfare should resemble aerial warfare more, cruisers should have a support function just like fighterplanes, but with less range i think. Within 1-2 hexes if a ship gets attacked cruisers will come to support, subs and battleships will come within 1 hex. This will actually get you naval warfare with multiple ships involved, it will make then make sense to group ships together to attack or defend convoys. It will introduce tactics (such as attacking the flank to make sure other ships cant help.) If ships become cheaper and easier to replace, they can also be made deadlier (axis lost like 200 subs during the war and sunk about 2k allied vessels). I think subs should be a bit deadlier against cruisers early on, and cruisers should get more capable of dealing with subs the longer the game goes and the better tech they get. Upgrades for ships are also outrageously expensive (20 for just 2 defense??? for infantry you pay 2 for 2 defense).
EDIT: historical point - I have just read that the Entente started using a convoy defence system from 1917 onwards so any tweaking of naval behaviour would have to differentiate between 1914-16 and 1917-18.







