End of Turn Script - how?

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Amaris
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End of Turn Script - how?

Post by Amaris »

There is a script STARTTURN.BSF but I find no equivalent for the end of the turn. :shock:

Does anybody know how to do?

The EndofTurn button seems hardcoded...
I may put above a custom UI button to hide it :idea: :?: So I can retrieve the event click, run my script and then see to activate the end of turn. :?:
“Take care, my friend; watch your six, and do one more roll… just for me.”
pipfromslitherine
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Re: End of Turn Script - how?

Post by pipfromslitherine »

What are you actually trying to do? There isn't an End Turn function, no.

Cheers

Pip
Amaris
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 929
Joined: Fri Jul 23, 2010 11:08 am
Location: France
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Re: End of Turn Script - how?

Post by Amaris »

I try to do a total conversion of BA. :P

Ideally I would like test the units BEFORE the end of the tour, Or even conditioning the end of the turn with a script who check units...

But I 'm afraid this is not possible :( It remains for me to find another idea ....
“Take care, my friend; watch your six, and do one more roll… just for me.”
pipfromslitherine
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Re: End of Turn Script - how?

Post by pipfromslitherine »

We'll have to see what we can do :)

Cheers

Pip
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