1HP3B
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nikgaukroger
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1HP3B
An idle thought that crossed my mind last night - how many close combats where you need to take a CT does this modifier not apply?
So far they have been very few and far between in games in my experience - and others at the club - to th extent that I have started to see 8 as the score required to pass such a CT.
So far they have been very few and far between in games in my experience - and others at the club - to th extent that I have started to see 8 as the score required to pass such a CT.
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rbodleyscott
- Field of Glory 2

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Re: 1HP3B
Not too many, but they certainly do occur.nikgaukroger wrote:An idle thought that crossed my mind last night - how many close combats where you need to take a CT does this modifier not apply?
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nikgaukroger
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No big deal but I find it a bit unsatisfactory to have a modifier that happens in most cases - somehow a +1 for not suffering 1HP3B but needing 8 to pass would feel better psychologically as it would be unusual when it was applied. Same effect, of course
BTW got an enemy BG on -7 on its CT last night: 1HP3B, 25% losses, 2 hits more inflicted, threatened flank, MF losing to mounted and fragmented
Oddly it failed and ran away 
BTW got an enemy BG on -7 on its CT last night: 1HP3B, 25% losses, 2 hits more inflicted, threatened flank, MF losing to mounted and fragmented
Normally when 1HP3B does not apply it is because only a small part of a BG is fighting, say someone has charged so that there is only a single base in contact at impact or when perhaps 4 dice a side are rolled in melee and one side is a 10 base BG etc.
Also you tend to get it when both sides are disrupted which is IMO a good thing, essentially both sides are a bit tired out and not fully commited to the fight.
Having a +1 if you don't suffer 1HP3B and needing 8 to pass would work but it moves the probability dynamic slightly.
Overall I quite like it but when I lose a melee 1 hit to 0 it is a nice bonus to not have a negative on the CT.
Also you tend to get it when both sides are disrupted which is IMO a good thing, essentially both sides are a bit tired out and not fully commited to the fight.
Having a +1 if you don't suffer 1HP3B and needing 8 to pass would work but it moves the probability dynamic slightly.
Overall I quite like it but when I lose a melee 1 hit to 0 it is a nice bonus to not have a negative on the CT.
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rbodleyscott
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More than slightly. It would make a huge difference, for example, to the dynamic for impact foot/swordsmen vs steady pikes/spears when contact is only made on 1 base frontage. We would have the change the pass mark to compensate.hammy wrote:Having a +1 if you don't suffer 1HP3B and needing 8 to pass would work but it moves the probability dynamic slightly.
It is part of the design that you are more likely to drop cohesion from close combat than shooting.
I am sure, Nik, that you are not suggesting that it would be simpler to have different pass marks for combat and shooting.
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nikgaukroger
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rbodleyscott
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Yes in effect we have it, but without actually having different pass marks. I submit that this is the better option. Your mileage may differ.nikgaukroger wrote:In effect you already have that![]()
However, these factors have been very carefully balanced over 18 months of play-testing. They have the effect we intend and as the great Phil Barker once said "are more subtle than may be immediately apparent".
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sagji
- Sergeant Major - Armoured Train

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Perhaps it should be 1HP2B, the same as shooting.
Equal POA combat by 2 fully engaged units on average inflicts 1HP2B, so units would be taking it more than 50% of the time.
Possible issues: BGs of 9 (supported legionaries), and 12 (including pk 4 deep counting as 9), get a big boost. BGs of 4 get no boost. Knights, and similar troups that fight in 1 rank at 12 base per base, don't get as big a benefit (they average 1HP1B so are less likely to get into the non-penalised range.)
Equal POA combat by 2 fully engaged units on average inflicts 1HP2B, so units would be taking it more than 50% of the time.
Possible issues: BGs of 9 (supported legionaries), and 12 (including pk 4 deep counting as 9), get a big boost. BGs of 4 get no boost. Knights, and similar troups that fight in 1 rank at 12 base per base, don't get as big a benefit (they average 1HP1B so are less likely to get into the non-penalised range.)
