Two things the game needs now!

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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Hammer4000
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Re: Two things the game needs now!

Post by Hammer4000 »

if its possible when at the start of each turn, have the date displayed bigger, and have a causality rating each turn under it. Like
-From Start of War-
Entente Powers-430,000
Central Powers-550,000

Now i'm aware of people before asking for casualitys and that you can divide and all that stuff to get a number, but it would seem so easy to have this on the screen. Since its stats and i think stats are cool for quick reference of the overall game. Same for individual units when clicking info or on there main screen, show how many strength points the unit has destroyed, or a display for experience gained by the unit.
Umeu
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Re: Two things the game needs now!

Post by Umeu »

there is a kill/casualties list per nation in the game. you have to go to management iirc.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Myrddraal
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Re: Two things the game needs now!

Post by Myrddraal »

Yes, if you open the management panel, the bottom tab shows kills and casualties for all nations. Note that these stats show strength points lost and killed.
marklv
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Re: Two things the game needs now!

Post by marklv »

Myrddraal wrote:
Is it at all influenceable?
Diplomacy can only be influenced by your actions on the field. Some examples:

Sink too many British and French convoys and the American's will join the Entente faster.
Be the first nation to use the gas technology, and all nations which are considering joining your enemies will join faster. Neutral nations favourable to your alliance may also delay their declaration of war.
Declare war on Turkey early and... well, I won't spoil that one for you ;)

You can read a bit about these effects by reading the descriptions in the diplomacy panel.
My view is that the Americans shouldn't join the Entente at all if German submarines stay in port. The rule about gas seems odd - what is the historical evidence that using this changed the intentions of countries?
marklv
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Re: Two things the game needs now!

Post by marklv »

Umeu wrote:there is a kill/casualties list per nation in the game. you have to go to management iirc.
There is, but it's meaningless. What would much more interesting would actual numbers, not meaningless strength points. What the hell is a strength point? It has no military or historical definition.
Umeu
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Re: Two things the game needs now!

Post by Umeu »

marklv wrote:
Umeu wrote:there is a kill/casualties list per nation in the game. you have to go to management iirc.
There is, but it's meaningless. What would much more interesting would actual numbers, not meaningless strength points. What the hell is a strength point? It has no military or historical definition.
they actually dont. in my first 1914 game i didnt use subs and the usa didnt join.

as for the list, well the game just has strength points... they decided not to have a "realistic" number representation so i doubt we will see a kill/casualties list that does have these numbers.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
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