MY next candidate for scrapping!

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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majpalmer
Administrative Corporal - SdKfz 232 8Rad
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MY next candidate for scrapping!

Post by majpalmer »

Next game as the CP i plan to scrap the German sub unit, as soon as the initial offensive in France concludes. My reading is that it is not worth the cost. I certainly won't build a second unit.

The PP maintenance cost of a sub over the course of a 100-turn game is 200. To break even, you have to sink 20 convoy points. I have two subs and in my game, about turn 70, I have sunk a grand total of 10 points of shipping. To break even I have to sink another 30 in 30 turns.

I might be doing something wrong. I suppose I should play as the Entente and write down where all the convoys stop and sit their waiting for them. But I don't want to have to do that.

Furthermore, I suspect that the 11th point sunk will trigger American entry. I received a warning when I sank the 6th point.

Does anyone know the exact point that triggers US entry?
Umeu
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Re: MY next candidate for scrapping!

Post by Umeu »

more than 10 in my game

n to catch the convoys camp nortern n southern ireland
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
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