Feature: Coop
Moderators: Slitherine Core, BA Moderators
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pipfromslitherine
- Site Admin

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Feature: Coop
Multiplayer coop mode is something which has been much requested by players, and something that has been on our wishlist for a long time! We know some people much prefer to work together, rather than compete, and so we want BA2 to offer both modes of play.
There are a lot of ways that Coop mode could go, from split forces to different areas of responsibility. So we want your ideas and preferences!
There are a lot of ways that Coop mode could go, from split forces to different areas of responsibility. So we want your ideas and preferences!
Re: Feature: Coop
So...if they try an do this....then they probably could make it so could do 2vs2 in MP??
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Feature: Coop
This is perhaps the most interesting new option for BA2... permitting 1v3 or 2v2, many v many...pipfromslitherine wrote:Multiplayer coop mode is something which has been much requested by players, and something that has been on our wishlist for a long time! We know some people much prefer to work together, rather than compete, and so we want BA2 to offer both modes of play.
There are a lot of ways that Coop mode could go, from split forces to different areas of responsibility. So we want your ideas and preferences!
Can you design the engine, so multiple players on the same side, can take their turns at the same time? For example, so that the German in the northwest and the German in the southwest, can both take PBEM moves while the Russian in the northeast and the Russian in the southeast are waiting... So it doesn't require waiting for each of four players to go...
Absolutely please increase the map unit limit from 64!! I see mega-battles ahead...
Last edited by GottaLove88s on Sat Nov 17, 2012 12:50 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Grimnirsson
- Senior Corporal - Destroyer

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Re: Feature: Coop
Coop? Coooool!!!!!
Splitting units for different commanders, infantry leader, tank commander...that would be great.
And make it so that scenarios always can be played over the server as coop with a buddy (or more) against the AI too...
This is such a great game, getting even better - keep up the good work guys
Splitting units for different commanders, infantry leader, tank commander...that would be great.
And make it so that scenarios always can be played over the server as coop with a buddy (or more) against the AI too...
This is such a great game, getting even better - keep up the good work guys

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pipfromslitherine
- Site Admin

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Re: Feature: Coop
I don't think we would be able to have turns being played simultaneously - or if we did it would to some extent require a very different system. I guess this process will help give us some idea of how valuable a feature it might beGottaLove88s wrote:This is perhaps the most interesting new option for BA2... permitting 1v3 or 2v2, many v many...pipfromslitherine wrote:Multiplayer coop mode is something which has been much requested by players, and something that has been on our wishlist for a long time! We know some people much prefer to work together, rather than compete, and so we want BA2 to offer both modes of play.
There are a lot of ways that Coop mode could go, from split forces to different areas of responsibility. So we want your ideas and preferences!
Can you design the engine, so multiple players on the same side, can take their turns at the same time? For example, so that the German in the northwest and the German in the southwest, can both take PBEM moves while the Russian in the northeast and the Russian in the southeast are waiting... So it doesn't require waiting for each of four players to go...
Absolutely please increase the map unit limit from 64!! I see mega-battles ahead...
Cheers
Pip
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Old_Warrior
- Major - Jagdpanther

- Posts: 1019
- Joined: Fri Apr 30, 2010 3:13 am
Re: Feature: Coop
I am with K9 here! Ante up Pip!k9mike wrote:So...if they try an do this....then they probably could make it so could do 2vs2 in MP??
Re: Feature: Coop
I am excited about this feature!
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jcb989
- Colonel - Fallschirmjäger

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Re: Feature: Coop
this feature sounds like it would be hard to implement in BA mechanics I think..
Turn-based games, hard to do multiplayer (beyond 2 players, I mean) experiences well IMO.
If co-op, and at opposite ends of the battle, is that really co-op?
Better if you can find a way to split forces by military divisions or types and make scenarios have to work in concert.
But like I said, I have a hard time envisioning that working well beyond 1 or 2 scenarios...

Turn-based games, hard to do multiplayer (beyond 2 players, I mean) experiences well IMO.
If co-op, and at opposite ends of the battle, is that really co-op?
Better if you can find a way to split forces by military divisions or types and make scenarios have to work in concert.
But like I said, I have a hard time envisioning that working well beyond 1 or 2 scenarios...
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pipfromslitherine
- Site Admin

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Re: Feature: Coop
The current plan is for 1v1 or 1+1 in verses or coop MP. But we can start looking at 2v2 etc now and see whether it makes sesne in terms of work verses the likely % of players who would have the desire to play 2v2. You are correct in that it definitely changes the experience (given that simultaneous play is out!) and slows down each game.
But this is an ideas space, so it's good to have it out there so we can start thinking it through.
Cheers
Pip
But this is an ideas space, so it's good to have it out there so we can start thinking it through.
Cheers
Pip
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johntindall
- Sergeant - 7.5 cm FK 16 nA

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Re: Feature: Coop
Inactive player.
Let's say that it's a 2 vs 2 game: 2 Allies versus 2 Axis. One option is to leave a turn "open" until all four players have submitted orders, then process the turn. This may cause delays if one or more player is slow or disinterested. We all get busy and sometimes might not be able to get to a turn for a week or more. So three players are waiting for a fourth to put in his/her orders. Frustrating.
To avoid this, options include:
1. process the turn once [x] days have elapsed since last process date. This means the non-responsive player's units would only move or fire reactively. At least the game progresses.
2. give one player the opportunity to submit orders for the other partner if no orders received within [x] days. This would allow people to go on holidays and have their partner play for them.
Just a thought.
Let's say that it's a 2 vs 2 game: 2 Allies versus 2 Axis. One option is to leave a turn "open" until all four players have submitted orders, then process the turn. This may cause delays if one or more player is slow or disinterested. We all get busy and sometimes might not be able to get to a turn for a week or more. So three players are waiting for a fourth to put in his/her orders. Frustrating.
To avoid this, options include:
1. process the turn once [x] days have elapsed since last process date. This means the non-responsive player's units would only move or fire reactively. At least the game progresses.
2. give one player the opportunity to submit orders for the other partner if no orders received within [x] days. This would allow people to go on holidays and have their partner play for them.
Just a thought.
Last edited by johntindall on Sat Nov 24, 2012 9:34 pm, edited 1 time in total.
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IainMcNeil
- Site Admin

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Re: Feature: Coop
The issue with more than 2 players is the time it takes to get to your turn.
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johntindall
- Sergeant - 7.5 cm FK 16 nA

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Re: Feature: Coop
Agreed. But players would have to accept this potential problem if they choose to play this way. And my suggestions above may mitigate the delays.IainMcNeil wrote:The issue with more than 2 players is the time it takes to get to your turn.
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LandMarine47
- Major-General - Tiger I

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Re: Feature: Coop
Well how about SP co-op? Example German and Finnish troops vs Red Army. Or Shock Troops and Guards Troops vs German Army. I'm interested in having an AI partner and see how they fare. Or will they get stuck on a rock.... Lol
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LandMarine47
- Major-General - Tiger I

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Re: Feature: Coop
For Co-Op, I like it to work where you HAVE to depend on each other. If one flank/player is fatally weakened, the AI will begin to attack your flank, and if you survive, you run out of time.
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Celeborn
- Sergeant First Class - Panzer IIIL

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small price to pay
Given that there are few, and I mean few, team-type games out there it seems to me that having to wait for all four players to put in their orders is an exceedingly small price to pay for the enjoyment that would attend with playing in team format. The solution here isn't software, its communicating with other players and agreeing upon a similar commitment to pace (ex: how multi-player games of turn-based Eclipse are informally organized)
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pipfromslitherine
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Re: small price to pay
The problem is that this is a huge amount of work, for a tiny tiny % of people would take the time to play out the games (with correspondingly high % of games which would have people dropping out). It's still a feature on our wishlist though!Celeborn wrote:Given that there are few, and I mean few, team-type games out there it seems to me that having to wait for all four players to put in their orders is an exceedingly small price to pay for the enjoyment that would attend with playing in team format. The solution here isn't software, its communicating with other players and agreeing upon a similar commitment to pace (ex: how multi-player games of turn-based Eclipse are informally organized)
Cheers
Pip
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