V1 Question

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kal5056
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V1 Question

Post by kal5056 »

I remember discussion but was there ever a FAQ or Errata that clarrifies if the opponent's board edge will cause one a minus one for threatened flank?
The RAW is perfectly clear. It states ANY board edge.

Gino
SMAC
nikgaukroger
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Re: V1 Question

Post by nikgaukroger »

kal5056 wrote: The RAW is perfectly clear. It states ANY board edge.

Answers the question.
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kal5056
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Re: V1 Question

Post by kal5056 »

seemed painfully obvious to me as well.. :)
nikgaukroger
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Re: V1 Question

Post by nikgaukroger »

kal5056 wrote:seemed painfully obvious to me as well.. :)

:D
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philqw78
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Re: V1 Question

Post by philqw78 »

It does seem daft though. You mange to chase the enemy to his base line and he turns round and shoots you with an extra minus on your cohesion.
phil
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nikgaukroger
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Re: V1 Question

Post by nikgaukroger »

philqw78 wrote:It does seem daft though. You mange to chase the enemy to his base line and he turns round and shoots you with an extra minus on your cohesion.

Probably why the opponents long table edge doesn't count as threatened flank in v2 :D
Nik Gaukroger

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ShrubMiK
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Re: V1 Question

Post by ShrubMiK »

Does your own baseline count as a threat to your own BGs?

A question for both v1 (not having my rules handy!) and v2 (not having those rules at all!).
Robert241167
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Re: V1 Question

Post by Robert241167 »

In V1 page 136 says "any" table edge.

Can't say on V2 at the moment.

Rob
kevinj
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Re: V1 Question

Post by kevinj »

For V2 it's "the player's own long table-edge or either short table-edge" (20-5).
ShrubMiK
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Re: V1 Question

Post by ShrubMiK »

Interesting...there's obviously a few changes not significant enough to ber listed in the "summary of changes", but with possibly significantly greater effect on the game. A fair bit of playing would be necessary to decide just how much of an effect there is in practice though. Not being able to wheel a charge such that you throw fewer dice at impact, rather than contact fewer bases, being the other I'm particualrly thinking of.

I'm not sure I agree with the rationale from a logical/real life POV - surely I'm more likely to know whether there are any nasty enemies in the region I have marched my army over recently and still have people running backwards and forwards over taking progress reports to the general's mistress installed in comfortable lodgings in the local town, than I am to know what may be lurking in the are I know the enemy army has just marched over and has had much more chance than me to recce and pick out good ambush spots.

I think I understand the intent in game mechanics terms though, and that seems fairly sound to me.
philqw78
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Re: V1 Question

Post by philqw78 »

ShrubMiK wrote:Re Table edge minus on CT. I'm not sure I agree with the rationale from a logical/real life POV.
But if you reach the enemy's camp, or have advanced as far or further forwards than it you are winning. I would give that a significant morale advantage.
One of the main problems before was reaching the far side of the table chasing skirmishers. They would then turn around and then shoot lumps off you with an extra minus to CT.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
ShrubMiK
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Re: V1 Question

Post by ShrubMiK »

Fair point re. the morale benefit.

Regardless, definitely sounds like an improvement in-game - I'm not criticising :)
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