Being able to exit a MP turn

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Being able to exit a MP turn

Post by massina_nz »

Just to be upfront first, I'm not condoing cheating, or even wish to cheat in Multiplayer games. It's one of the things that finally put me off Commander Europe at War, the ability to replay a turn, and if you don't like it, then exit the game and reload it and start from scratch. It seems that this is possible in multiplayer games in CTGW. Is there any plans on minimising this kind of gamesmanship?

Until this happens I will just restrict myself to playing people from other Games in which I've grown to trust.
adherbal
The Artistocrats
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Re: Being able to exit a MP turn

Post by adherbal »

We plan in increasing MP "security" step by step. Personally I'd like to add a system where after the 2nd reload you can no longer move or attack units, just upgrade/repair/deploy & purchase new ones. Might be harsh but in any RTS game if you disconnect you lose the entire game. I don't think the game client currently has any way to retreive the amount of reloads from the server, so we'd need Slitherine's help for this.
Umeu
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Re: Being able to exit a MP turn

Post by Umeu »

on a side note, the game does seem to freeze quite alot in mp.

ot: i do agree with this, but at the same time there should be some way to repair an honest error, one simple missclick can screw up your entire game (this goes for sp and mp alike)
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
massina_nz
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1137
Joined: Fri Dec 18, 2009 12:12 am
Location: Wellington, New Zealand

Re: Being able to exit a MP turn

Post by massina_nz »

Umeu wrote:<snip>
ot: i do agree with this, but at the same time there should be some way to repair an honest error, one simple missclick can screw up your entire game (this goes for sp and mp alike)
Undo move works okay when there is no Fog of War. But with Fog of War, allowing a player to undo a move can give them a benefit of spotting enemy units, undoing their move and then changing it. I can quickly think of some really cheesy moves with airplanes.
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