But I was undaunted as I am very interested in WW1, both in the history and the literature. So I have had the game a few days and I now could not disagree more with my good wargaming buddy. There is plenty of history the game, to be sure. "History-lite" it certainly isn't!
So I checked back to previous Commander titles - first of all there was a WW2 game "Commander, Europe at War" that is now replaced by "Military History, Commander Europe at War"; then 3-4 years ago there was the second Commander title "Commander: Napoleon" which was stated to be "easy" in terms of its complexity; and now we have "Commander:The Great War", which is stated to be of "medium" complexity. My question is - has there been a developmental progression through these earlier versions that has culminated in this latest release or does this new game represent a clear break with what the Commander series has offered before?
Suffice to say, I think this game is bloody good, so well done to the developers. The AI on "balanced" is very tough - I cannot get much beyond the beginning of 1916 for the Cental Powers at the moment, but I expect there are loads of things I am missing/not understanding properly at the moment.


