Editor... Pressing SHIFT in Debug mode :-)

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GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Editor... Pressing SHIFT in Debug mode :-)

Post by GottaLove88s »

This could be something that everybody knows but I've only just discovered it and find it really useful... so thought I'd pass it on...

Open a map in BA's Editor, roll your cursor over it to find a building of interest, say a type of house, then press the SHIFT key while your cursor is over that square.

The Editor will list every object that's in that square...
eg.
B_TOWNHOUSE_1
BIKE_01
POPPY_DETAIL

Accidentally stumbled on this while taking a screenshot (which needs the shift key on my Mac :-))
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
Site Admin
Site Admin
Posts: 9929
Joined: Wed Mar 23, 2005 10:35 pm

Re: Editor... Pressing SHIFT in Debug mode :-)

Post by pipfromslitherine »

The first rule of SHIFT+ club is...

Yes, it can be handy to work out where an object really is, or what is causing a terrain type change etc. Not useful enough to always be up though :)

Cheers

Pip
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Editor... Pressing SHIFT in Debug mode :-)

Post by GottaLove88s »

True... But might handy... Thanks! :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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