Version 0.8.0 Released

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SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
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Version 0.8.0 Released

Post by SephiRok »

ChangeLog.txt wrote: Version 0.8.0 (November 15, 2012)
  • Added all missing player technologies, buildings, units and weapons.
  • Added more native planet life.
  • Added special food and mineral terrain features.
  • Added observatory terrain feature.
  • Added unit movement line.
  • Added ecologic faction.
  • Added economic faction.
  • Added scientific faction.
  • Added scientific and economic victories.
  • Added building sell functionality.
  • Added hold position until healed order.
  • Added hotkeys to orders.
  • Added multi-unit order support (select with Ctrl).
  • Added production option to convert production into credits.
  • Added city cycling.
  • Added auto save option.
  • Added quick save (F5) and quick load (F9).
  • Added city borders.
  • Added roads.
  • Added report sound.
  • Added grid.
  • Added floating damage and heal numbers.
  • Added chat and command support.
  • Added ability to produce multiple items in a city in the same turn if production is high enough.
  • Added preliminary multiplayer support.
  • Switched Proxy Engine backend from SDL 2 to GLFW 3.
  • Improved AI.
  • Improved city priority interface, buttons replace droplists.
  • Improved flame and missile weapon visual effects.
  • Improved unit cycling.
  • Improved performance.
  • Improved save and load panels.
  • Improved world menu panel.
  • Improved diplomacy panel.
  • Improved city statistics panel.
  • Improved ruin and hive rewards.
  • Improved ambient sounds.
  • Improved various sound effects.
  • Improved popup tips.
  • Improved city resource calculation and display.
  • Improved start positions.
  • Improved world generation.
  • Improved minimap.
  • Improved updater.
  • Purchasing a production item now puts it on top of the production queue to be completed next turn.
  • Modifying the current city production subtracts 10 % from the current allocated production, once per turn.
  • Modifying the current researching technology subtracts 10 % from the current allocated research, once per turn.
  • Turn button is now disabled when waiting for new turn to start.
  • Pollution is now a weighted formula between resources a city produces.
  • Balance tweaks.
  • Fixed negative modifiers not working.
  • Fixed incorrect weapon sound positioning.
  • Fixed city resource overlay not being up to date throughout the turn.
  • Fixed cities harvesting other cities.
  • Fixed cities being able to harvest own territories twice.
  • Fixed terraforming bugs.
  • Fixed territory hover hint sometimes not showing.
  • Fixed loading causing loss of buildings and researching technology.
  • Fixed the same tip getting queued multiple times.
  • Fixed weapon sounds not being in effects volume group.
  • Reduced random power factor in combat from +-50 % to +-25 %.
  • Removed cost for embark.
Rok Breulj
Designer and Programmer
Proxy Studios
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