Design philosophy and the Oblique move

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madcam2us
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Design philosophy and the Oblique move

Post by madcam2us »

terry,

Any reason why not to allow the Oblique movement outside of the one base width slide? Its omission IMO creates more geographical problems then its inclusion would.

Thoughts?

Madcam.
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madcam2us
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Re: Design philosophy and the Oblique move

Post by madcam2us »

Wow, all weekend and nothing... no thoughts from anyone named Terry or not???

Madcam.
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hazelbark
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Re: Design philosophy and the Oblique move

Post by hazelbark »

Well historically the forums is quieter on weekends. Most positing is clearly done by people at work. :)

I'd be interested in your "geographical" problems. They stem from living in Ohio I believe. But if you have geometrical problems, i'd love to read them.

I think generally it looks like he wants units to wheel so as to limit their firing zones in particular. In general they seem to like wheels.
quackstheking
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Re: Design philosophy and the Oblique move

Post by quackstheking »

Although there is no specific rule that allows "Oblique" movement, a combination of three rules/clarifications means an oblique move of up to 45 degrees of straight ahead can take place, on top of which a base shift can occur as long as you are more than 6" away from all enemy. The 3 rules are:-

1. The sum of all wheels must not exceed 90 degrees.
2. Double wheels are allowed.
3. To calculate the distance moved you measure at the end of the move to make sure no individual corner more than it's movement distance from where it started.

Therefore you can, wheel 45 degrees; move straight ahead; wheel 45 degrees back again and only measure the distance from the starting corner to the finishing corner - an oblique achieved by double wheeling! :D

Simples!

Don

p.s. I am at home not at work!
madcam2us
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Re: Design philosophy and the Oblique move

Post by madcam2us »

@Dan, LOL Geo-Metrical was indeed what was intended....I chalk it up to all the media not being available to tell you what I meant. Something about this being an election year....

Its fiddling and stupid to have to wheel, move, wheel to achieve the same result as simple 45 oblique.... BELIEVE ME WHEN I SAY NOT EVERYONE (ERM, CARY GRANT, COUGH) is able to accurately measure 3 separate moves let alone one...

Cut down the move distance if its a case of "flying columns", limit it to a modified CMT if its a training issue. But the wheel movement does nothing but slow down the game AND potentially could be cause of GEOMETRICAL arguments.

Arc of fire is a non-starter as one is still limited to their arc in the final firing position. Additionally, as stated below, a unit can still get to a final position by double wheeling as it would from an oblique.

Madcam.
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terrys
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Re: Design philosophy and the Oblique move

Post by terrys »

Any reason why not to allow the Oblique movement outside of the one base width slide? Its omission IMO creates more geographical problems then its inclusion would.
It was only added in order to provide some sort of oblique movement without getting over-complicated. As has been stated you could do more or less the same be double wheeling.
A sideways move of 1 base is much easier to measure.
We didn't allow more than that because of other complications it could introduce, with considerations of whether or not conscripts/irregulars would be able to do it at all - should cavalry get to move 3 bases - should 'reformed' infantry only move 1 base etc. In the end we went for the 'simple' solution.
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