Two Questions: How do I make stationary units not able to move?
(1) This sounds like a silly question, with an answer of "just make the movement zero and they can't move." It apparently isn't that easy.
EDIT: I should have stated that I have these infantry units set to class 6, movement 0, and movement type 4, and they do have transportation (infantry with truck) when not entrenched but no usable transports when entrenched. In this case - an entrenched infantry unit with movement of zero can still move.
Should I set it back to class 0 (infantry) or leave it set it to class 6 (structure) (which doesn't seem to be working)?
Also, I have been using Type of Movement 4 (as that is what the equipment file uses for Forts, etc), is that correct, or is that towed as per the movement.pzdat, and if it is towed, why do the Forts have that Type of Movement in the first place?
When I give a non-fort unit, e.g., infantry, a class of 6, zero movement and a movement type of 4, it can still move (I am wondering if this may be affected by if it has transportation, e.g., an Opel).
For the entrenched infantry, I do not have anything entered in the Usable Transports field (null), so do I need to enter something there to negate movement?
(2) Using Puma's idea for his Mini-Mod, I turned on the purchase of Structures (class 6), Ships (classes 10-14) and Armored Trains (class 18). One problem, the transportation (Opels, etc) shows up at the bottom of the Structure purchase window and I haven't figured out how to make it go away. Transportation options don't show up at the bottom of the ship or armored train purchase window so why just the structures (unless the aforementioned Type of Movement (4) is indeed incorrect? How do you turn off transportation for an entire unit Class or a specific Unit? I was considering adding a new Type of Movement called stationary set to -200 for all types of terrain.
Question: How do I make stationary units not able to move?
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Question: How do I make stationary units not able to move?
Last edited by blindsey on Mon Oct 29, 2012 10:07 pm, edited 2 times in total.
Re: Question: How do I make stationary units not able to mov
Try class type 6
Re: Question: How do I make stationary units not able to mov
Since patch 1.10 we can limit units to certain transport types. Try to give the units you want to have without any transport a special TP category that has actually no purchasable TP.blindsey wrote: How do you turn off transportation for an entire unit Class or a specific Unit?
Example: the 8,8 AA needs the SdKfz7 in the game now - defined under "Usable Transports" for the 8,8 in the eqp
Without any unit having the same trait in "Transport Category" (here the SdKfz7) you wouldn't get to buy any TP for the AA.
(at least I think so)
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Re: Question: How do I make stationary units not able to mov
I have used immobile infantry a lot in Maelstrom - I just copy the mobile version and make its MV = 0. They have never moved in my testing but they do surrender when they are suppressed enough and suffer damage (instead of retreat).
Re: Question: How do I make stationary units not able to mov
This is now also possible through use of pre-placed heroes in the editor, and this method works best for singular units. It is possible to copy paste these units through the editor with shifting left click, making it easier to make several of the same type.
If a unit moves... say 3, like standard infantry, give it a hero with -3 movement.
If a unit moves... say 3, like standard infantry, give it a hero with -3 movement.
Re: Question: How do I make stationary units not able to mov
A small remark, Movement Type 4 is not 'wheeled', but 'towed'. 'Wheeled' is Movement Type 2, if I'm correct (like with the Opel transport truck).blindsey wrote: Also, I have been using Type of Movement 4 (as that is what the equipment file uses for Forts, etc), is that correct (or is that wheeled as per the movement.pzdat)?
When you read the movement.pzdat, you start counting with Movement Type nr. 0, not 1. This might save some confusion:
0 = tracked
1 = half-tracked
2 = wheeled
3 = leg (on foot)
4 = towed
5 = air
6 = naval
7 = all terrain
8 = alpine
9 = horse
10= rail
11= bridge
12= river