According to the changes from V6.0 document it would seem that this is what should happen:
Initial possition, the top BG of knights failed a CMT and is about to burst through the light foot (which is why they are FRG)

The top knights move 4 MU, the flanking knights move 2 MU and the cavalry move 5 MU. As they are starting a good three MU from the knights with the highest move you might think they are OK but.....
They have to wheel to split the direction of the two charges and only move 5 MU thus:

Which means that the knights starting 3 MU or so away manage to catch the cavalry that should be moving 5 MU thus:

Is this right?
Is this what is desired??
Hammy



